Turns out the issue had to do with me having the "enable input consumption" checked, when uncheking it everything worked :) Thanks for the help and sorry for all the issues...Also, the thing with the textures worked too!
Also, is there a way of previewing the texture set on a page? or avoid it getting stretched? I keep trying to adjust the size of the texture in order for it to keep it's proportions but even setting the width of the page to be extremely wide, the te…
It doesn't work either, I have Active Input Handling set to Both, I'm not sure if maybe I'm naming the buttons wrong? Here are my settings when using the Input system and when using the input manager (the button is named the same, so I don't change …
I was afraid to try removing the CursorHorizontal. I tried now and it still doesn't work, changing the CursorHorizontal to "pass through" also doesn't work. I'm not sure what makes it only work with keys that aren't used elsewhere in the U…
It works, but I have sort of a follow up question though, because it only works assigning keys that are not used on another action. Since the arrows on the input system are already linked to "cursor horizontal" action, they won't link to o…
I'm using the Input System. The Input Manager did work, by writing down "Horizontal" as Alternative input button (Input Manager still confuses me a little), however, that makes the journal ShiftRight wether I press a,d,left or right, and i…
Hey again! Quick question, my game uses only direct input, without mouse clicks, and I've been trying to link an Input Action to shifting pages left or right on the journal. I've created a new action on the Input controls named "ShiftPageRight&…
Sure! (And thank you for moving the post). Here are screenshots of the first scene with the hotspot icon triggered (just before the player switches scenes) and the second scene, where you can see the hotspot icon still remains after switching. I've …
Hey! I'm having this same issue but am not entirely sure how this could be fixed? My character can come into a scene from two sides: right and left, the default player start is close to the enter on the left. I attempted creating an action OnStart t…
Thank you, that worked! I also had to add some type of text in order for it to show the texture, otherwise it wouldn't add a page. I don't know if there is a way to only add the texture and no text (if no I can still work around it, but just wonderi…
Do you mean like if the journal is closed when the add page behaviour is activated? yes, I've tested adding text and it works, but the new page texture won't
It still doesn't work, even with "single keypress", once I play the cutscene no animation is played and you still only get the game ending behaviour. The only messages on the console are related to the fact that there's no player in the sc…
I get the end game behaviour. I changed the required duration to 4 on the Input:QTE but I still get the same behaviour. I added am Animation clip for the held state, but I might be linking it wrong, I added the transition from "HeldAnimation&…
I added the button to the image UI, leaving everything as is, and the interaction element records the constant ID but it still only shows one icon.
Here are the Image UI inspector and the Hotspot Icon menu with the interaction element
Sorry if it's too obvious, but I don't seem to be getting it to work. I've set up so that at the end of an interaction with an NPC a new page of the journal would be added with a texture and no page is getting added. Here's what I've got.
Yes, when testing with Input Manager I removed the input's control reader. and enabled both in the project settings.
I've tried both with a QTE Hold Key for 4s and with the Button Mash QTE type with a 4s duration and 5 target # of presses. Neither …