All the parallax shaders I've tried today have less depth than Depthy.Me and horrible artifacts at more than minimal angles. If anyone is interested in porting the depthy.me shader, it looks significantly better than any "parallax" shader …
Ok, It turns out what i'm looking for may be a "Parallax Shader".I have tried using the Height Map with the Unity "Standard Shader" but it doesn't give much depth.
Does anyone know where I can find a good Parallax Shader for Mobi…