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Max

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Max
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  • Hey, thank you so much man. I'll fiddle around with the relationship between the desired aspect ratio and that which is set in the Game window. That helps in knowing where to focus my attentions. Yes, I believe I have learned that lesson for the fi…
  • Hmmm, so that could be what's throwing it off? Maybe the Collider was changed when I deleted that folder? Mine is a 2D game. And the perspective has been set as 2D the entire time, as far as I know. Thanks for giving it a look under the hood. Anoth…
  • Sometimes it just takes someone to explain it to me a certain way and then--BOOM. Thank you. Including some screenshots from before and after. There do seem to be differences, but yeah, it would definitely be helpful to have another set of eyes on t…
  • Not that I can see. The Inspectors for both working and non-working Hotspots appear identical. I've already replaced most of them. Was simply a matter of dragging each new hotspot over the old one, deleting the non-working one and linking each inter…
  • Hey Chris, Something weird just happened. I did change it to Context Sensitive mode and at first got no result. Then I suddenly had the intuition to try creating a completely new scene, add a new Hotspot and voila--I get my changing cursors back! W…
  • Hi Chris, AC is v1.73.8 Unity is Ver. 2020.3.16f1 Personal Both older versions, I know. I have been afraid to upgrade until I get a build I can publish. Last time I upgraded it made the game unplayable and I had to recreate it entirely from scratc…
  • God, I feel like an idiot. :s Just had the dawning realization that my NPC was somehow set as a player. Doh! All is running smoothly now. Completely disregard the previous post!
  • Got it, Chris. Both solutions worked like a charm. You're the man. Thanks.
  • I changed the menu's appear type to Except When Paused btw.
  • Oh shoot, also... Now the opening animation cutscene (scene 0) displays the InGame menu. Even though I have an ActionList hiding it. Any quick way around that?
  • Thanks, Chris and SkyTree! I went with the first solution, Chris. This seemed to take care of all my problems in one fell swipe. However, I seem to be presented now with a fresh one. How do I set it so this entire ActionList only occurs once--the …
  • For now, just a scene switch, but I think I got it solved. This was incredibly helpful, Chris. Thanks for saving the day yet again. I went ahead and went forward with the first method, and this worked so well I see no reason to try anything else. P…
  • Greetings, ilinz97! Sorry for just now seeing your comment. Good to know you pretty much came to your own conclusion as well, with Chris nudging us both sagely in the right direction, of course. Be well sir! ;) Which brings me to the reason I pop…
  • Hi Chris, Sorry for the delayed response. I like to go through everything with a fine tooth comb, trying out absolutely every possibility I can think of before getting back to you, so as to hopefully waste as little of your time as possible. Speaki…
  • Chris, I got it. :smiley: Could not have done it without your help. After much trial and error, I realized I'd misunderstood, and was still trying to add the cutscene ActionList to the scene 01 instead of 00 (which really doesn't make sense now th…
  • Hi Chris, I think I may be close, but I can't figure out how to set the animation as the default clip that plays when the scene begins. When I right click on it in the animator the option "Set as Layer Default State" is greyed out. Am I g…
  • Chris, You're the best. Going to read up on the animation system tutorials tonight and familiarize myself with the workflow a bit more. Then I'll try to put your instructions into practice. Which I've blocked out most of tomorrow for :) Be well, a…
  • Chris, Thank you for the instant reply. Wow! It is comforting to know that the solution IS more complex than I originally imagined. Makes me feel as though I haven't been clawing my eyes out for no good reason haha. My only question is if doing i…
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