I tried parenting an object to the draggable prefab and I still have the same problem occurring. I get a sound playing when I drag my object, but I can't turn it up or down in the audiosource or sound effect script. It seems that all the features th…
Hmm, I can't get it to work. What I have now is 3 local variables (booleans) set to false. I have 3 triggers in the scene. Each of them sets the boolean to be true when they are triggered. Im my scene I have an interaction that checks if the local v…
I have tried what you said but Im quiet confused here. In order for me to understand what I have to do, I think I need a more basic explanation.
I added the two scripts to an empty gameobject in my scene, added a custom input called InteractionA ma…
Since I updated, I the UI buttons doesn't do anything. I have put in my old settings and all. When I uncheck "Ignore curser clicks" I can click the UI and things happen, but the player can't move... Have you seen this before?
Im running with AC 1.5i, Unity 5.3.3f1
Im using both AC UI and Unity UI.
So its a normal feature in AC that the UI elements doesn't affect the pathfinding?
Okay. I can shape my game to make this less of a hazzle of cause. Then I have a question for you... If I click something like a menu, and start walking away from it. Is there a way to just hide the menu like when i click somewhere else with the mous…
Ahh. I didn't think about that fact. To talk about the design, If the curser sits on the floor where all the interactable elements are I guess that would solve my problem since thats the only reason for my problem.- Its only annoying because its har…