Thanks for the answer.
I already tried to get the debug input during the pause menu and it remains 0. I also created a new scene without AC, dragged the menu prefab into it, and tested it, it recognized the input perfectly and my code worked, the b…
Thanks, Chris.
I am using Unity 2021.3.25f1 and AC 1.77.3
I think I figured out my problem: I've been putting the speeches in skippable cutscenes, but I don't want the movement to be skippable, so the player will know there was a conversation ther…