Played it, loved it and laughed my ass off! This gator is my hero. The kids love him too but I had to translate most of the text. I could do a german translation if you send me the speech text table, if you like. My kids would love it!
Thanks for considering!
I'll take a look at the ActionList: Set parameter Action when I do the next cutscene or long dialogue. Never thought about it, but that could indeed be helpful.
About the convertable variables: Wouldn't it be possible to it…
Ok, I rebuilt the Conversation Menu with Unity UI now. I basically followed the Inventory UI tutorial. It's working but I don't get how to make the Dialogue List dynamic now. What I mean is showing only two Options when only two are needed. Another …
Maybe the loop is gone through several times while the scenes not visited decrease, but I guess you won't notice it while playing if it loops for maybe 15 times.
If there is a chance of wrecking the whole system then of course it's not an option. Maybe I write myself an Action that could handle mass inventory item adding. Thanks!
I'd do it this way: First of all you need a variable to count the number of visited places (Count). Then you need a boolean variable for each scene that can be visited. You build an ActionList with a Variable: Check Action first where you check if t…
Couldn't you just achive this by using a conversation with the two dialogue options "Yes" and "No"? In the dialogue options ActionLists you could provide the right Actions to do what is necessary.
Another way would be to use a …
I will take a look at Unity UI, but I think it's not just a matter of scaling alone. For example I adjusted the number of inventory items to 14 for desktop and 8 for mobile and I don't know how this would work by just switching to Unity UI.
Another…
Maybe expanding the Scene: Switch Action to support global variables for both numbers and names would be a cool thing. Using Variable: Check for the 73 scenes in our game would be a bit of an overkill atm.
I currently use 1.55c. I think I don't understand something. I have a menu element of type Input and I run an ActionList from within the menu. With the "Variable: Set" Action I am able to get the typed-in text into a global string variable…
Just found out that I can use "Variable: Set" Action to get the content into a string variable, but the "Scene: Switch" Action does not support parameters or variables.
@Chris: Is it possible to make the "Scene: Switch"…
Got it! In the "Edit" menu in the submenu "Graphics Emulation" there was "OpenGL ES 2.0" selected. I changed it to "No Emulation" and I have my camera preview back. Hooray! Thanks for your help. Until next tim…
The preview window in the bottom right corner is visible. When I collapse the camera component the preview window disappears and reappaers when I expand it again. It happens with all kind of camera types. It's quite hard to get the right angels if y…
Yes, you're right. Random numbers generated by a computer are never random. It's not a AC or Unity thing. And it's quite confusing that Unity handles float randoms with the max value included and the integer randoms with the max value excluded. AC i…