2) ActionList Editor
Yes, that's what I guessed.
5) Speech file naming
Sure, you're right. Conflicting dublicates would be a problem. Only choosing the first found and ignoring the rest could work, but that would be some kind of "dirty" s…
Forgot to say, that after using the variable walk animation speed, teleporting is no longer possible. If I teleport the character to a marker then he appears near the aim-marker but no longer at the exact position. Since I added a "Engine: Wait…
Always using the latest version. I read myself into using a blend tree to scale the walking animation and it works like a charme. To get the behaviour in screenshot 1 is still possible but I have to click the right position and the right time and I …
This is the video I made yesterday. The Destination accuracy is set to 1.0 since a long time (super-accurate-mode doesn't give good results). I tried to lower it stepwise down to 0.05 now and it seems to be a bit better, though it still happens that…
As I recently found out that you could have gizmos activated in the game window and the calculated path is visible there, I did some more testing and discovered some things. The behavior in the first screenshot is shown if the character walks outsid…