Hi there. I followed these instructions and I have the Object : Set Sprite Layer action availabe in my ActionLists but nothing happens when I use it.
There is no error message, the object simply does not change layer. I have tried it on a few diffe…
Did you have any luck with this? I'm making a 2D game and I want to be able to click, hold & drag e.g to pull a lever.
I got it working in the past with draggables but lost my project file and I can't reproduce what I did and it's driving me cr…
Hi Chris,
I didn't do anything except add more comments and look at the log files and now it's all working but I'm none the wiser!
The editor logs all show things working correctly and the player logs do too. This time when I reloaded the built ga…
Ok thank you Chris. I only need to use the feedback form for my demo so hopefully it won't cause any issues and it won't be present in the finished game anyway.
Thank you for your quick and helpful response as always, this looks perfect. I tried using a large Hotspot that covered the whole scene but it caused a noticeable performance drop in the larger scenes. This is a far more elegant solution.
I just realised I hadn't replied to this. Thanks for the advice Chris, I solved it by using more animations and less pathfinding as the pathfinding wasn't really necessary.
Thank you very much Chris! It works perfectly. I'm creatively gifted but a complete doofus when it comes to coding so I appreciate the help. One of the main themes for my current project is simplicity, so I'm sticking to the most basic methods where…
Check if you have a browser plugin that is blocking it. I have to allow google.com through my script blocker in Firefox or I can't see the searchbar either.
Does anyone have a working link to this script? The link in the post is no longer working unfortunately.
I want to play a short animation momentarily each time the player clicks anywhere on the screen and at the click location of the cursor. For ex…
That's great, thank you. I applied the workaround and removed the DontDestroy script from my camera and everything is working as it should.
No need to apologise! I love this software and appreciate the quick responses on this forum.
Update :
I have discovered that if you make the Camera Object a root object in the hierarchy, then the simple 'DontDestroy' script works. Hopefully this is a good workaround and won't cause any problems later on.