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Yes that was it!
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Yes, that works, too, just had to add in the script 'AC.' in front of for example 'Kickstarter'.
Thank you for your help, solutions and ressources.
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Adding the additional script doesn't resolve it either.
Just to avoid any confusion, I am talking about the text "Use [item] on" when selecting the inventory.
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I would like the text to only display when hovering over ano…
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Thank you for the script, it works. I realized I can also tick the option "Auto-disable items with no interactions for selected item?" instead. Right now it displays "Use [selected item] on" when hovering on the scene, an…
Hello @ChrisIceBox,
Thank you very much for all the detailed descriptions on how to set it up!
I was able to set up the 'Lay egg' button as both a traditional button and as an inventory item.
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Creating it as a button will be an actual scr…
I did have to change the walking speed values, because by default they were too slow. So I assume had I set the adjusted Pixels per Unit, I could have left the default speed values.
Thank you very much for the tips.
-As in, it appears in-game when in Play mode, but not when editing the prefab?
Yes.
Shift + F did the trick, thank you so much, @ChrisIceBox
The original asset image size is 728x717 and the PPU 100. The Unity sprite object is scaled 0.8154x0.8154…
Yes that was it!
I imported the animation assets into the Animation Controller, before renaming them. And I assumed the Animation Controller will update itself automatically when any changes happen, but it doesn't!
Thank you very much for your quic…
Hello @ChrisIceBox ,
thank you for the welcome, and the fast reply!
Yes, that was the offset issue, I must have accidentally moved the sprite instead of the player object! Thanks!
For the animations, I get an error message in the console for each …