My Unity version is: 2021.3.19
My AC version is: 1.77.3
I'm not sure about what you are asking there but I have the prefab of the Canvas that shows up when the QTE starts on the Menu Manager, inside the correct QTE menu. If it needs to be attached …
There's already an action list in that field:
https://imgur.com/2mlyoOq
https://imgur.com/a/hjxqqwG
There's no action list on the inventory menu field (just in case that helps). This happens when I click on an item of the inventory.
I did what yo…
Okay, I tried that method but somehow it doesnt work.
I have two AudioMixer snapshots, one is the "master" that has default volume levels and the other is called "Trigger" that has low volume levels.
I press play. Interact with…
Hey, Chris.
Checked everything you told me. The background texture, make the dialog box own a background texture correctly.
When I uncheck "Animate?" nothing changes and the portrait is still not shown. Also, went to the asset and turned…
Unity 2019.4.18f1. I dont know where to check AC one but imported it yesterday so I guess it's the last one.
When I do what you said, scale and position doesn't change, only rotation (since I'm flipping the sprite by changing the direction it faces…
Hey Chris, spent the weekend reading Unity stuff and also managed to get the basic animation with script you linked above. Also, tried the animation with sprites.
Thanks a lot for the help over this thread. One last question, now that I managed to …
All the first part worked! :)
Now I tried to resize the character using this into the prefab:
https://imgur.com/86eDTJl
But it gets deformed but the scale doesn't change :/ Does this mean that I need to change the size in the original PSB file w…
Console shows this:
https://imgur.com/uZWU4uB
I did the "Show 'AC Status box' stuff and I see that the characters appears now, just it appears off screen and that's why I couldn't see it.
I tried moving "Default PlayerStart" and me…