To confirm, for number 2, would that solution make it so that if a player hits option 1, goes through it, then returns to the main dialogue window, option 1 would be gone?
The first option seems like it'd be best. Similar issue, since its on the same topic, how might one create a safe puzzle? Whereby a certain set of numbers has to be inputed to complete the task?
One problem is that is seems the SFX only plays once every scene if I uncheck play on every letter. So it plays fine for the first dialogue, but is silent the rest of the time I interact in the scene.
Its the latter. The character, according to the animator at runtime, is constantly playing the jump animation. The jump INT is also falling into the negatives the longer it runs. There a way to stop this? If possible, I can upload the file again if …
To confirm, this updated the third person integration script correct? When I turn the third person script back on, and update the integration one, the character is now in a perpetual state of falling. They kind of glitch out above the floor. This pr…
Yes, a blue line is enabled and the character is moving along it. It is not being pushed. Not sure why the character is floating above the ground tho...
Is there a simple way of creating an If-then statement using the node editor to create the on-off effect without scripting? So for instance, when the light is turned on, AC changes a bool or variable to tell the node editor the light is on, then whe…
I'm playing a Mocap animation from the player as he gets up. However, the player can still use the arrow keys to turn and look at things. Is there a way to stop this from happening? Not sure if that's what you answered above. I'm not certain I under…