Is there a way to place this in every scene automatically or would I have to go and place it in there individually? Because even if I place a remember script on it, the node editor won't see it. Just wondering here.
Sorry, but to clarify, should I change the wording of the Hotspot layer to Ignore Raycast or is there something else? Cause when I do the former, it still blocks it. I'm using built in Unity colliders attached to the geometry of my room btw.
Changing it from mixed to everything only reenables mixed. I cannot set it to everything. I believe I enabled the blue line setting and the player is point to the target. I am willing to provide the file if that would at all help.(Image)
The player character only turns to look, but does not walk. I've shared all the settings I have on the player since the scene is set up correctly because the Demo Tin Pot Character works fine in it. (Image)
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Okay, I think I figured it out. I had two audio listeners in the scene. Removing the extra and setting a position for the sound seems to work. Is there any way to get a sound to play in general, regardless of 3D position? Since I'm playing directly …
Sorry for being vague. The Tin pot demo character works fine in the scene. He spawns and moves to object markers when I click on them. That means that the scene pathfinding works fine and that it's my third person ethan character that won't pathfind…
I'm kind of a novice here, so I apologize for all the questions. So I placed the constrain into the OnStart section of the map. Will that always remain on the player for the entire game even between levels? As for the pathfinding, the game seems to …
Where is the Player: Constrain action? Can't seem to find it.
Also, I'm hoping to use direct control for the player, but have them move towards an object when clicked. Since the link provided to the wiki about using NavMesh agent for controlling the…
I'm not sure that this is the reason. When I set the jump power of the third person prefab, it can barely jump at all. As a side note, it doesn't seem to matter what my player animation engine is set to in order for the character to function (right …
Thanks for the quick response! Few questions about integrating tho:
1. When it says to place the integration script on the character's root object, does that just mean to drop the script right under where you dropped the player script?
2. Why does t…