Oh my gosh, yes I now realise MultiSpriteFader was indeed a custom script - my apologies Chris. Thanks for the tips, sounds like an early mistake I made and since forgot about, my bad!
Updated from 1.79.0 today, but noticed it's not bringing across the MultiSpriteFader - has that script been made obselete? I saw that the script is greyed out in the list of scripts being imported during the update, too. The game will run fine if I …
I'm 2 years into learning and building my current project with Unity, so I'm definitely seeing this one through. After that I'll reassess based on how things went with unity by then I suppose. I share the sentiment though that, if Chris happened to …
Thanks so, so much for the reply Chris, I was trying code similar to this yesterday but looking at this I understand where I went wrong.
I'm having trouble getting past an error now though that occurs as soon as I move the mouse over the menu named…
Thanks for the welcome and the update, looks good! I've been learning this for a few months now and really loving the support in here, haven't had the need to even post questions until now! Love your work, very much appreciated
Hey all! Really interested in this custom action, but I'm getting this error from the ActionMultiSpriteFade.cs code:
Assets\AdventureCreator\Scripts\Actions\ActionMultiSpriteFade.cs(116,25): error CS0115: 'ActionMultiSpriteFade.AssignConstantIDs(bo…