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KosaJr

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KosaJr
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  • Works perfectly! Thanks, best support ever :)
  • Half done. Now it works only when cursor isn't over hotspot. If cursor is over and player opens menu, hotspot icon is still visible. What else can I change? Or maybe Im turning icons off wrong? Script + example: https://pasteboard.co/HP6HxJN.jpg
  • previous was 1.65 (updated to 1.65.1). Unity is 2018.2.1f.1. Without hacking IB.cs I tried something like this (added to this same object where InteracitveBoundary is): https://paste.ofcode.org/5N8PyyWUh8Ln9HUsaGuCnh (hotspotToShow attached manuall…
  • Solved all problems - error and fix the dialogues visibility. :)
  • Variant 1 (I only started the scene, no timelines) - above green line. Variant 2 (run timeline) - under green line. https://cdn.pbrd.co/images/HHMZ6ir.png When I run timeline, "Turn off subtitles" stops updating. And error occurs (I miss…
  • I've never used RectTransform boundary. It always has been "none". Don't know why ID changed. I must set SubtitlesUI again after Update, so maybe this is the thing. Menu settings: https://pasteboard.co/HHDf2IG.png After debug: https://past…
  • Nope, no speech on screen even if I run AL manually (except that AL runs normal - green edging shows, and goes through the action lists). Also console shows something (before update that showed too). I'm disabling cameras by using ActivationTrack o…
  • Unity version is 2018.1.3f "No speeches" means no UI part on the screen. SubtitlesUI (gameobject) doesn't set active in DontDestroyOnLoad on gameplay. I don't have audio yet, so I can't say anything about audio part. I'm using default Su…
  • I didin't notice the different earlier, sorry about that. : ) Yes, with option enabled only "Turning" parameter is freezing. When you go straight ("Speed" parameter sets to 1.0f) and click on Hotspot, "Speed" sets to 0…
  • I compared my settings with Default demo project, step by step, and the problem was in my Animator Controller setup and [Disable movement when interaction menus are on?] setting. If this option is enabled and Turning float is different than 0 when c…
  • Player is moving/turning due to WASD/Arrow buttons. When I click on Hotspot -> Use (for example) while rotating character by buttons, player loops in turning animation. I have separate animation when player turns in place (not moving, only turns…
  • AC is 1.63, Unity is 2018.2.1f1. Here is my settings: https://pasteboard.co/HDwBlmT.png I don't paste Hotspot settings becouse that bug affects all hotspots with interactions. All hotspot settings are similar: no marker, limit to gameCamera, always…
  • Problem solved. I deleted completely AC Package from Unity Packages folder (C:\Users\accountName\AppData\Roaming\Unity\Asset Store), download again, import and it works. Good update by the way - in-build debug is very helpful. Cheers : )
  • I'm very happy to see new release with build debug, but... I have problem with update now. When I click in Unity [Adventure Creator] -> [Check for updates], AC update checker shows me a info "Update available! ...". Fine, go update. Get…
  • I get ActionListName, but I can't find Action Index variable, so I can't show which action state is currently running. Any tip? : )
  • I assigned only "Main graphic" to item properties. Texture type is 64x64 sprite (.jpg) (4KB size). Probably I found the problem. Some of my temp graphics have 900x900 resolution (.png). After fix, everything runs smoother. : )
  • Hi, thanks for reply - I see this problem occurs if  we have got a lot of different items in inventory. If we have only few there isn't framedrop. In profiler I can see the problem is in: StateHandler.Update()
 SpriteMesh…
  • EDITED ================================================== Acidentally I found the solution, I don't know how can I forgot about that (yes, I watched tutorial very very long time ago) <smiley>...The problem was that the hotspot collider has ex…
  • Thanks for reply, Chris. Screenshot:(Image) The IsChasing variable from first state is changing via script (OnTriggerStay -> true).The problem is: actionlist checks variable only once at start (Interact() via script). If IsChasing is false, Stat…
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