Yes, we build Mobile and enforcing ratios
Aspect ratio: Range,
Minimum aspect ratio: 1.33 [iPad],
Maximum aspect ratio: 2.66 [Ultrawide],
Do we need the panel's boundary to set RectTransform boundary?
For example, we have Conversation UI, which …
Hello.
I want to bring this topic up again.
I have pretty much the same situation as above:
* NPC animated with Unity sprites by controlling Spine skeleton
* I created a prefab from this NPC
* Added the prefab instance on each scene (this NPC is he…
But is there a way to put an entire scene to asset Bundles or Addressable? also, on Android we have to work with assets p acks via Play Asset Delivery Unity API. Can AC work with all that stuff? I mean scenes loading, saves, etc will be workable? If…
Our assets are sounds in scenes and texture atlases that used for graphics in scenes.
We need to implement Google Play Asset Delivery
https://developer.android.com/guide/playcore/asset-delivery/integrate-unity
But game is already made in tradit…
Thanks. It almost helped (replacing PlayOnAwake with Sound Play). But still,for a half of a second sound plays at normal volume then goes to stored preferences. It looks like level starts a little bit faster than preferences being loaded.
Unity 201…
We looked into the issue.
We use AC Menu with Unity UI Prefab and Rewired for Input.
It looks like EventSystem.IsPointerOverGameObject() (without a parameter) does not use Input.mousePosition, but some other value, or returns a cached result. Anyw…