tvOS is not a supported platform. It may be an issue with the save format (by default, Binary) or with the save location (by default, System File).
You can override these defaults either using other provided formats/locations (such as XML/PlayerPrefs), or implement your own. See the Manual's "Custom save formats and handling" chapter. I'd recommend trying out Json and PlayerPrefs together.
Can you please tell how exactly we can switch to Json and PlayerPrefs?
using UnityEngine;
using AC;
public class CustomSavingMethods : MonoBehaviour
{
void Start ()
{
SaveSystem.FileFormatHandler = new FileFormatHandler_Json ();
SaveSystem.SaveFileHandler = new SaveFileHandler_PlayerPrefs ();
}
}
And does AC have iCloud support?
Not built-in, but a custom iSaveFileHandler could feasibly do this. See the provided SaveFileHandler classes on how this interface is used. Once written, you could switch to it in the same manner as above.
Comments
tvOS is not a supported platform. It may be an issue with the save format (by default, Binary) or with the save location (by default, System File).
You can override these defaults either using other provided formats/locations (such as XML/PlayerPrefs), or implement your own. See the Manual's "Custom save formats and handling" chapter. I'd recommend trying out Json and PlayerPrefs together.
Can you please tell how exactly we can switch to Json and PlayerPrefs?
And does AC have iCloud support?
Not built-in, but a custom iSaveFileHandler could feasibly do this. See the provided SaveFileHandler classes on how this interface is used. Once written, you could switch to it in the same manner as above.