Chris, you are the GOAT. I really appreciate how you always go two steps further than could reasonably be expected.
I have not tested the conversation solution yet, but I certainly will use it soon!
Meanwhile, another question / proposal:
When I …
Hi Chris,
you are the man! Thanks for the script and pickping up my point about the jump speed.
I still think that points 1-4 from my initial post remain relevant and could improve AC not only for me, but for other people too. None of these things…
You are faster implementing requests than I am providing screenshots it seems ... Here they are:
Camera:
(Image)
Player:
Settings:
(Image)
And one screenshot from my test area to see what we are talking about. I am going for direct control …
So, I did quite a lot of testing now and I found the problem, although I still do not understand why it happens.
It has nothing to do with the trigger. It has something to do with an object: teleport action. I object: teleport the character my hero…
My AC version is 1.68.3. Gameplay during conversation is not allowed. Other triggers work fine.
It s a relief to see you clueless too :smiley:
Btw: checking wait until finish in the trigger Al does not. Copying the actions into the trigger AL inst…
Hi,
I cannot say much about the first two issues without knowing exactly how you set things up (not enough experience yet ;) )
I prefer using OnStart Actionlists for every single scene to make sure the player sticks to his rails. Sometimes things …
I think the important thing is to get creative. I believe most things in old/classic adventure games are the way they are due to technical limitations, not because the creators thought it is the perfect way.
They did not really have a third dimensi…
@Alverik
Thanks for the recommendations! Firewatch has been on my list for a long time now. When I startet creating games last year, my first project was something very similiar to Firewatch (I assume) in UE4. In the end I …
Same thing happened to me. I did not make fuss about it because the comment was not really relevant anymore. But just fyi, this seems to be a general thing with editet comments, not user specific.
Hey, thanks for your responds!
@Alverik I do like story-based games. I do think it is the (only) thing that makes adventure games interesting. I do not care for puzzles, I want story and atmosphere.
Problem is, these games tend to get boring (yes…
Ah, ok. I know why. I assumed you had direct movement (instead of point and click), like in a sidescroller (and in my game).
With Point and Click these options are not available.
But you can still use the action list to constrain the player to a s…
Yes, that is correct. Disable Up-Movement and Down-Movement, leave left and right movement enabled.
Up/Down movement means towards the camera/away from the camera.
It works! Thank you so much.
First I forgot to add the Hotspot to "object to highlight", but now it is fine.
Any simple way to create these components/settings automatically for each new hotspot?
Oh, ok. I did that already. But there was a part in the wiki which I did not understand:
"Back in each Highlight component, check Call custom events? and create new events for both the On Highlight On and On Highlight Off events. On Highlight…