Chris, you are the GOAT. I really appreciate how you always go two steps further than could reasonably be expected.
I have not tested the conversation solution yet, but I certainly will use it soon!
Meanwhile, another question / proposal:
When I …
Hi Chris,
you are the man! Thanks for the script and pickping up my point about the jump speed.
I still think that points 1-4 from my initial post remain relevant and could improve AC not only for me, but for other people too. None of these things…
You are faster implementing requests than I am providing screenshots it seems ... Here they are:
Camera:
(Image)
Player:
Settings:
(Image)
And one screenshot from my test area to see what we are talking about. I am going for direct control …
So, I did quite a lot of testing now and I found the problem, although I still do not understand why it happens.
It has nothing to do with the trigger. It has something to do with an object: teleport action. I object: teleport the character my hero…
My AC version is 1.68.3. Gameplay during conversation is not allowed. Other triggers work fine.
It s a relief to see you clueless too :smiley:
Btw: checking wait until finish in the trigger Al does not. Copying the actions into the trigger AL inst…
Hi,
I cannot say much about the first two issues without knowing exactly how you set things up (not enough experience yet ;) )
I prefer using OnStart Actionlists for every single scene to make sure the player sticks to his rails. Sometimes things …
I think the important thing is to get creative. I believe most things in old/classic adventure games are the way they are due to technical limitations, not because the creators thought it is the perfect way.
They did not really have a third dimensi…
@Alverik
Thanks for the recommendations! Firewatch has been on my list for a long time now. When I startet creating games last year, my first project was something very similiar to Firewatch (I assume) in UE4. In the end I …
Same thing happened to me. I did not make fuss about it because the comment was not really relevant anymore. But just fyi, this seems to be a general thing with editet comments, not user specific.
Hey, thanks for your responds!
@Alverik I do like story-based games. I do think it is the (only) thing that makes adventure games interesting. I do not care for puzzles, I want story and atmosphere.
Problem is, these games tend to get boring (yes…
Ah, ok. I know why. I assumed you had direct movement (instead of point and click), like in a sidescroller (and in my game).
With Point and Click these options are not available.
But you can still use the action list to constrain the player to a s…
Yes, that is correct. Disable Up-Movement and Down-Movement, leave left and right movement enabled.
Up/Down movement means towards the camera/away from the camera.
It works! Thank you so much.
First I forgot to add the Hotspot to "object to highlight", but now it is fine.
Any simple way to create these components/settings automatically for each new hotspot?
Oh, ok. I did that already. But there was a part in the wiki which I did not understand:
"Back in each Highlight component, check Call custom events? and create new events for both the On Highlight On and On Highlight Off events. On Highlight…
Ah, I missed position type On Hotspot. Thanks!
I hoped the rest would be easier, because the behavior to show the label on
player vicinity is already there (Nearest Only) and the need to click
the hotspot is already there as well (Show All). I h…