I have another question regarding the highlight, I would like that the FlashHotspots function would highlight every interactable object in the scene without worrying about the interactive boundary. How would I go around this?
Ok so I got the Shader Graph material working, does this look correct? I'm not familiar with the subject. (Image)
The highlight works as intended with this.
I'm not a master in coding but for a 3D project I just changed the highlight script line 61
private string colorProperty = "_Color";
to
private string colorProperty = "_BaseColor";
And it works.
I don't know if this:
#if UNIT…
So I just transferred the project from my work computer to my home pc, and the running jump works like it should. I'm guessing the problem might be the rudimentary keyboard I have at work?
AC v1.75.1
Unity 2020.3.23f1
Running jump doesn't work on both flat ground or slopes.
(Image)
Jumping script just checks the grounded status and plays sounds when landing.
I was trying to rotate the camera on the Z axis, which created the flying problem. I decided to just do the empty game object and move it slightly down and left or right while being on the same level of rotation. If I tried to rotate the empty the s…
This is what it says on the Steamworks documentation
bool BIsDlcInstalled( AppId_t appID );
Name - Type - Description
appID - AppId_t - The App ID of the DLC to check.
Checks if the user owns a specific DLC and if the DLC is installed
Returns: b…
Cosmetic changes only. I managed to get it working!
Modified these lines to the Action Template in the correct places.
public Texture CursorMain;
public Texture CursorInteract;
public Texture CursorInspect;
AC.KickStarter.cursorManager.pointerIco…
https://store.steampowered.com/app/1292860/For_Evelyn/
For Evelyn now has a Steam page! Add the game to your wishlist to be notified of the upcoming release! The Demo is coming within a month!