Right. I'm changing a menu button to show different text when specific objects are found. I probably should just set the buttons to have a variable token and then change their value when these objects are found.
I figured that "Retro-style movement" is causing the movement to break like that. Taking that off caused some issues with characters getting stuck on path nodes, but then turning on the "turn root object in 3D" helped with that. …
I've set up the new input system with the integration and have remappable controls working but I don't seem to figure out how to use the defaults button, atm it seems like it doesn't do anything. Pressing the button clears the variable value but the…
It seems like this only happens with NPCs that are sprite-based. (My game world is 3D) The problem also occurs on a new project and only on the newer unity version. On the fresh project vsync made no difference, the sprite npc would always move very…
I think it may have something to do with the Run in parallel action. If both of the actionlists has that action, something breaks when opening one from within the other.