I've set Inventory Cursor, default click offset, and I tried x: -0.5 / y: 0.5 to set the offset to the top left.
But the cursor is still in the center.
Here's a screenshot of my settings : https://ibb.co/ycJ5tjbG
In the last image, the mouse cur…
Hello Chris,
Thanks for your reply.
I've looked a little, but I'm afraid I don't understand :'(
If I set Cursor Rendering -> Unity UI and give the prefab (CursorUI by default), I can no longer set the offset of my default cursors, those for int…
Many thanks to you, @ChrisIceBox , for your prompt reply, which put me on the right track!
I had to add a boolean to prevent the OnDisable from triggering before the end of the animation.
Here's the final code in case anyone's interested :
using …
Hello Chris :)
Happy new year !!
I'm struggling to trigger the state of the animator's animation attached to the inventory menu button when an item is added to the inventory. At the same time, I'm trying to turn on the menu because I have 'Mouse O…
@ChrisIceBox nevermind, I pay more attention to forums and I've found a fix:
I added this script to my assets and it fixes the dot/comma bug.
using System.Globalization;using System.Threading;using UnityEngine;#if UNITY_EDITORusing UnityEditor;#en…
You have the eyes of a lynx! Good one! You're good!
Good guess, I'm French and I have WIN10 in french.
Is it possible to force localization in Unity? I'm looking in the preferences or project settings but I can't find anything about it :(
Looking …
Thx for your reply @ChrisIceBox :)
I will try to explain.
AC version : 1.80.5
Unity version : 2021.3.29f1
* I use global variables to remember the player's position before exiting a scene, so that when I return to scene I can put the player back …
Hi @ChrisIceBox!
This is my first message here :) I've been using your wonderful plugin for 2 years now and have been searching (and finding) informations on the forum. Your work is remarkable!
I have the exact same issue than @FelixGumenita. I wou…