Two options:
* Create your own action. Here's official tutorial.
* Use the action Object: Call event
* Create a new c# script
* Create new method called whatever you want - CloseAllMenus for example
* Put this line in the method: PlayerMenus.F…
Just delete the EventSystem in your scene's hierarchy. AC automatically inserts its own EventSystem to the scene. You don't need to set the EventSystem prefab as that's there in case you need a customized EventSystem.
0.5, setting it to 1 doesn't changes things.
But changing NavMesh search direction from Radially Outwards From Cursor to Straight Down From Cursor makes it work.
I thought in that case the NavMesh needs to be always bellow the cursor when click, bu…
One workaround would be having another "outfit" (switching to a different set of animations) of the player with different anchor point (above the feet) and having the NavMesh in the actual camera view. That would require having the texture…
Then it won't be an issue with switching scenes, seems like the actionlist doesn't run at all. Sorry can't tell why. You can try to delete the interaction and create a new one instead, maybe it will help.
If you're using "Sprites Unity Complex" animation engine for you character then a direction parameter is being automatically set.
AC.KickStarter.player.GetAnimator().GetInteger("Direction");
Note: The name of the parameter is b…
Hi, can you please elaborate on using the component variables?
Yes, I totally agree. Integeres are much better way for these type of actions.
I've just found out I can use slashes to divide the variables into submenus in the ActionList Editor. For…
Oh, you're amazing. Thank you, Chris. It solved the problem.
I happened to have the right edge of the GameCamera2D in the centre of the main camera. It makes sense now. I had no idea it works this way, thanks for explaining.
The behaviour doesn't make any sense to me. I've sent you the scene - It's basically a completely empty scene for purpose of better debugging.
Hopefully there's a solution to this.
Yes same result with Brain2D. I've also tried copying my player to your demo and it worked fine. (New project with only AC imported) I've tried unchecking the player and adding a regular scene object and it was still causing the same problem, so I b…
Thanks for the info, Chris. I thought it was connected directly do AC.
Unfortunately I was unable to find the source of the problem, so I've decided start from scratch and start a new project and the poblem went away.
I was at the very beginning o…