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Keks

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Keks
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  • The issue with the empty names disappeared over night, have no idea how that happened. It's using Unity UI for styling purposes, but those action lists that is it calling are done based on the tutorial. Check this example: https://youtu.be/hec_Pbqf…
  • Thanks, way simpler solution than i expected :) Although it was giving me a warning that the global variable wasn't found. I've put it in a Start() method instead as it needs to be set only once anyway.
  • Before it's changed i recommend searching the forum via Google. "site:https://adventurecreator.org/forum/ search"
  • Do you have only one instance of this item? Seems like there's two scripts and thus it's running twice.
  • * Understand that the "Random" state is effectively still just an idle animation. Oh... there can be both transition with exit time and parameters on the same state. Okay i see it now. * Combining your Idle and Random states into a sub-…
  • Based on the info you've provided i've managed to create the outfits. So thank you! I've created a sub-state for each outfit in the base layer. It then shows the correct sub-state based on a parameter. Random animations: You'have suggested using a…
  • Maybe the OnApplicationFocus() could do the trick? https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationFocus.html
  • It's in Player Settings, the Run In Background option. Check the manual, i suppose that's what are you looking for. https://docs.unity3d.com/Manual/class-PlayerSettingsStandalone.html
  • * AC v1.63.2 * Unity 2018.1.6f1 * 16:9, 1920x1080 * Unity UI linked to AC's menu system, Scale With Screen Size - 1920x1080 Canvas > Panel > content objects * Software cursor rendering * Works on 16:9 monitor, not on 16:10 * Inventory panel h…
  • EDIT: I forgot to set the type to normal. I don't know why i thought i had to edit the dialogue line label directly when i can edit any label when i have both the text and character's name avaiable in the OnSpeech event. And skipping still works. So…
  • Here is more info then: (Image) In a way i was trying to recreate the CSS float property, but that still really only works with text aligned to left. https://codepen.io/emilychews/pen/GmdZOb Yeah i know i was trying to do it with Unity UI. Th…
  • Hello, is this bag inside of a AC's menu? You can call an action list when button is clicked if you select Click type and choose Run action list. Then create and link an action list to it. In the action list it's under Action type: Menu - Change …
  • Yes. You have just solved the mystery. Alright in that case it has an easy solution then. Thanks :smile:
    in Item Deselect Comment by Keks June 2018
  • I did use the onDisbale method as well i just didn't posted here to keep the post shorter. I also have just one scene in my game yet. I don't know what you mean by restarting. Please then excuse my lack of knowledge. I didn't know all of these wer…
    in Item Deselect Comment by Keks June 2018
  • I think there's a confusion about what i'm doing. I'm not using AC's menu system. This is Unity UI only. But it works with the AC's inventory system. A panel with 10 buttons (slots). Each slot has its child image object which represents the item's …
    in Item Deselect Comment by Keks June 2018
  • Not sure what a stacktrace is, hope this helps: http://pasteall.org/996685 Anyway the OnInventoryCombine runs 10 times as well. Not sure if i'm doing something wrong or it's some global bug. ( OnMenuTurnOn runs once ) I'm not gonna need those thou…
    in Item Deselect Comment by Keks June 2018
  • Thanks, reseting the clicks and ending the path did the trick :)
  • The ovement method is point & click. 2D game with polygon collider. I didn't use the Quaternion because it doesn't return the angle i want. On the y-axis it  makes the character turn to left or right. I suppose i don't undestand the value it re…
  • So it turned out that the unwanted turnig was caused due to the angle value put in the SetRotation() function. I've rewrited this part and it now works as intended. Inside the NavMesh, teleporting not directly (first attemp) but on some later attem…
  • Aye, i didn't want to get outside of the NavMesh with the character itself. I didn't know that clicking only over the NavMesh would feel limited at that point.  (Image) Shifted by 90°. Those are the angles the script i've posted returns. Based on …
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