It's not the same action that I use multiple times, just copying and pasting the structure and changing the name of the animation.
But now after debuting it the way you recommended I noticed that by using the "Engine Wait (-1s)" Action un…
So, before trying to do anything with custom Actions and all that complicated stuff I went back to debugging the problem and I noticed something.
It usually works. I can switch the animation usually whenever I want and it's not dependent on the cha…
After some messing around with the approach of option 1 I noticed that it just works once. By this, I mean that I can start the dialogue by switching to the Speech-Animation and afterward change it to the Thought-Animation, but after that, it stops …
I used option 1 and it worked perfectly, great! Thank you
I do have another issue though :neutral:
I am trying to separate the triangle of the speech bubble into its own sprite and then make it appear with the Panel. I don't want it to scale with …
My Action List is the usual Action List for dialogues, which is always located in the scene under _Interactions. The UI is also in the scene as recommended.
I have set up 2 different Animations. Speech and Thought, which both just consist of 1 fram…
Here are the requested screenshots.
I changed it to be a "Unity Ui in Scene", but still no success, even though I had the possibility to access the animator through the Action List.
https://imgur.com/a/aNX26S4
I also tried setting the a…
I focused on a lot of different things and just came back to this. I got it working mostly and it looks good.
I decided to go with the Unity UI "Object: Animate" approach and set up everything. The problem is that I can not figure out how…
Oh and another question:
I tried setting up a "Turn Off Menu" Button and had no success activating it with the "alternative input button". I also tried "Run Action List" for debugging and it still is not working. I set…
I did not see the "Above Speaking Character" option, but it works well enough.
One problem I still have is the offset. It offset the subtitle with its origin in the middle and not on the left. This means that small ones appear way too far…