Fantastic - exactly what I was looking for!
Thanks so much Chris.
Even the scroll up/down arrows for the dialogue options only appear when need. Slick! :)
You rock!
- Kay
Thank you as always, Chris!
This is helping a lot. My biggest problem was to wrap my head around to connection between a dialog option in a conversation, and the Menu / Dialoguelist item. How one populates the other.
But I think i got it now.
Thank…
Thanks Chris.
Do I understand correctly that custom actions are more or less universal, and can be used by anyone to - lets say - convert an int to a string with padded "0" ?
Much like a plugin that performs a certain task?
If that is the…
Hi Chris,
I figured out your suggestion. This works very well - thanks!
It's crazy how many different game styles you can accomplish with AC! :)
Regards,
Kay
Thanks Chris.
Before I had seen your reply, I had started by adding the backgrounds as sprites to the scene.
Then I toggled visibility for the currently visible sprite OFF and for the new sprite ON.
This seems to work pretty well, except that I hav…
Hi Chris, thanks for checking!
I was watching one of your tutorials again last night and then I noticed that you were showing the
default audio levels in the Settings manager.
And that was it - the volume was turned to 0 for all audio groups. After…
I figured it out. Without touching MonoDevelop.. ;)
Instead of instantiating a marker, I am now moving a marker around.
Added a dummy cube that gets moved to the NPCs position and gets offset in the NPCs Z axis.
Then the cube is parented to the NPC…
Thanks for your reply Chris!
I will give that a shot and see if I can get it to work.
I guess a little scripting is inevitable, but that's no big deal.
OK, I have the same effect on two other PCs.
This seems to be an issue with Unity free vs Pro.
The AC action node background appears to be tied to the Unity GUI background color - and that can't be changed in the free version (why there is that sil…
The latest build I believe - 2017.2.0f3 and latest AC as well.
I haven't noticed this change in any other GUI element. As least the ones that I usually open.
I tried changing Unity GUI colors, but that didn't make a difference.
Strange..
OK, so after watching several of the Unite 2017 videos about Timeline and CineMachine, I must admit that this has some really impressive possibilities.
Fully integrating it with AC probably won't be easy, but being able to use some of the virtual ca…
Thanks for your feedback Alverik.
I will look at the Unite 2017 vids to see if that helps me to figure out how to move AC characters around. Without scripting that is. I have decided that I will not invest the time it would take to get comfortable s…
I have developed a pretty good workflow in AC, to where I can create cut scenes with NPCs moving about the scenes and good character animation by adding Salsa3D to them. Lip synced speech audio and all that good stuff.
I don't see getting that comp…
After taking a good hard look into this issue, I finally realized that Cinema Director has become somewhat obsolete with the advent of Unity 2017 and the new timeline.
Just in case anyone else was wondering about this.
And I sure am glad to see tha…
Hi Chris,
Thanks for the quick reply.
Yes, I am talking about an AC NPC character with the NPC script applied.
I will try your suggestions and report back.
Thanks for your feedback Deckard_89.
The complexity of the Unity tutorial was what made me look into AC in the first place.
I'm no stranger to coding, but what those guys were doing towards the end in the Unity series made me zone out.
So, I'm hopi…
Thanks for the quick reply Chris!
The "survival game" I was referring to was a tutorial on creating a simple FPS with enemies spawning and just counting the score. Another tutorial was a simple 2D runner, same concept.
With fully detailed …