OK, seems I have found a fix... It was apparently an issue with sorting layers? I changed the z-position of the hotspots from 0 to 1 (leaving them in the Default hotspot layer) and they are now registering as expected in a build.
Still no idea why …
Hey Chris, thanks for the response.
I'm not totally sure whether it's subscene-related, but I did notice in the debugger that the subscenes associated with the hotspot interactions are loaded while playtesting in the editor, but not after a Build.
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Another clue... I ran both the playtest and build with the 'Show AC Status Box' debugger active and noticed that the playtest lists "Subscenes" (the scenes accessed through the problematic hotspots) whereas the Build does not. I'm wonderin…
Couple of new discoveries/details:
* Strangely, it seems like creating a new Hotspot with the same linked interaction causes both the new and old ones to work when Building.
* If I delete the old one after creating a new one in this way, the new on…
Thank you for the quick response!
I have 'Hotspot State on Start' set to ON, and I am using both a 2D camera perspective and 2D colliders (box collider 2D for one hotspot, and circle collider 2D for another). The reason the save icon doesn't appear…
Thank you so much! I suspected it was related to the Inventory, but the "Menu Manager" was the missing piece for me. Will have to spend some more time getting to know that tab. Manual time.
Appreciate the support!