Hi Chris,
Well it's been some time, my friend and I have started up a different game that's more like a visual novel. I never did get the expressions to work before as I concentrated on other areas that I could do.
I must be missing something very…
Thanks for the suggestion Chris, I might do that but first, would the version of AC matter in this case? I'm using 1.81.7. I am going to update AC after this hotfix to the demo I'm working on. I didn't want to mess anything up before I got this bui…
Hi Chris, thanks for the continued support on this, unfortunately after setting that and everything I could to 0, it's still the same.
Setting If skipped while scrolling to end line That does speed up the process as the full text box isn't displaye…
Apologies Chris,
https://drive.google.com/file/d/1nelVgYi-TapaQy6A3pGIcfHRkq2keVme/view?usp=sharing
Hopefully it works this time.
I replaced
return Input.GetKey (buttonName);
with
return Input.GetButton (buttonName);
However this didn't change an…
Thanks for the fast response Chris, I was afraid that was going to be the only way. In the future there could be upwards of 20 characters each with 3 or more items to unlock.
Just wondering is there any to condense down global variables, I'm still …
Wow, first off Chris, I am so sorry I missed this response, I didn't realise I wouldn't get a notification if it wasn't a topic I started. That being said it's no excuse for me to miss it. I had to move on from this problem for the time being in ord…
Well I'm not getting the error message any more, thanks Chris :)
But the button still needs to be pressed again and again to skip dialogue. Have I done something wrong?
What I'm after is something like Renpy has where I can just hold a button and …
Hi,
I've managed to get the text to skip via a button (currently set to Left control but will move this to space bar) However, I wanted this to automatically skip speech until a conversation choice is to be made.
I've tried putting the script into …
Just thought I'd come back here and say once again, thank you both for your quick responses and suggestions. I ended up going with Chris' method and it works perfectly thank you so much.
I have another question, regarding being able to skip subtitl…
Thank you both for your responses.
I am disabling the options after they have been chosen.
I've been using override options in the Dialogue: Start conversation.
I thought that's what I had to do so I could use the action list as a flow chart.
But…
Hi there, thank you so much for getting back to me, I feel quiet foolish, seems that somehow I had my main character as sprites unity and my NPC as sprites unity complex.
And I only noticed this because of your tip about the Character animate actio…