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Kal

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Kal
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  • Perfect! thanks Chris, I knew I was missing something super obvious.
  • Hi Chris, Well it's been some time, my friend and I have started up a different game that's more like a visual novel. I never did get the expressions to work before as I concentrated on other areas that I could do. I must be missing something very…
  • Thanks for the suggestion Chris, I might do that but first, would the version of AC matter in this case? I'm using 1.81.7. I am going to update AC after this hotfix to the demo I'm working on. I didn't want to mess anything up before I got this bui…
  • Thanks for the suggestion Chris, that worked great for keeping things organised.
  • Hi Chris, thanks for the continued support on this, unfortunately after setting that and everything I could to 0, it's still the same. Setting If skipped while scrolling to end line That does speed up the process as the full text box isn't displaye…
  • Just a quick update to say thank you so much Chris, that solution worked like a charm :)
  • Apologies Chris, https://drive.google.com/file/d/1nelVgYi-TapaQy6A3pGIcfHRkq2keVme/view?usp=sharing Hopefully it works this time. I replaced return Input.GetKey (buttonName); with return Input.GetButton (buttonName); However this didn't change an…
  • Thanks for the fast response Chris, I was afraid that was going to be the only way. In the future there could be upwards of 20 characters each with 3 or more items to unlock. Just wondering is there any to condense down global variables, I'm still …
  • Wow, first off Chris, I am so sorry I missed this response, I didn't realise I wouldn't get a notification if it wasn't a topic I started. That being said it's no excuse for me to miss it. I had to move on from this problem for the time being in ord…
  • Well I'm not getting the error message any more, thanks Chris :) But the button still needs to be pressed again and again to skip dialogue. Have I done something wrong? What I'm after is something like Renpy has where I can just hold a button and …
  • Hi, I've managed to get the text to skip via a button (currently set to Left control but will move this to space bar) However, I wanted this to automatically skip speech until a conversation choice is to be made. I've tried putting the script into …
  • Just thought I'd come back here and say once again, thank you both for your quick responses and suggestions. I ended up going with Chris' method and it works perfectly thank you so much. I have another question, regarding being able to skip subtitl…
  • Thank you both for your responses. I am disabling the options after they have been chosen. I've been using override options in the Dialogue: Start conversation. I thought that's what I had to do so I could use the action list as a flow chart. But…
  • Hi there, thank you so much for getting back to me, I feel quiet foolish, seems that somehow I had my main character as sprites unity and my NPC as sprites unity complex. And I only noticed this because of your tip about the Character animate actio…
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