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Kakyouin

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Kakyouin
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  • Thank you Chris. Always helpful and great tutor for our team, beginners.
  • Hello. Im referring to changing the inventory bool variables through Action lists. We are changing the ‘is used’ or ‘is scratched’ inventory bool variables. Thanks
  • Thank you very much for everything Chris. Hope this thread can help some other adventurers. I made it work using Unity and your scripts. So far, it works! As a desired feature, it would be great to change bool variables through AC. Not sure how dif…
  • Thank you very much. As you said, It was impossible for me to figure out a way to do the check inside the function. What I did instead to handle the scractch was creating several methods and triggering them manually when the combination works. Not t…
  • Hello Chris, thank you very much for everything. One comment: On the Scratch side I can't make it work. This is what I did: created that script (the one with InvInstance invInstanceA, InvInstance invInstanceB) and added it to a gameobject. When the…
  • Thanks for the working code. It works but in strange ways. Let me tell you exactly what I did and post some pictures (sorry for the long thread but I'm sure many people will come here eventually looking for the same approach). Unity based UI, 4 but…
  • Forgot the link: https://imgur.com/a/ArBbhE8
  • Hello Chris, After fixing some other issues, I came back here with the updates. As for the scractch, this is still a go but I can't make the script work as it's giving me an error here: InvInstance slotInstance = inventoryBox.GetItem (slotIndex); …
  • It was so simple! Thank you very much as always :) And thanks for letting me know the workaround won't break anything or override unwanted things.
  • Thank you very much. I made it work! I used the following values: 0.3 for all canvas related aspect ratio and a range on the AC side: 1 and 2.39. A shame about the "sides" but the game at least cuts the side evenly and the inventory re-sca…
  • You are the best. Thanks! Is there a way to check if Index 0 or 1 is active? We got two characters and depending on who is on screen some code needs to run. I want to call it on Start() if it's 0 or 1.
  • Hello Chris, I've got so many more ideas to try before writing you all again, that I will need to test things out before sending you more messages. I'll keep you all posted and see what we can do to improve this perfomance. Maybe there's a simpler s…
  • Hello Chris, Thanks for the reply. I will explain what my problem is right now and from there you will probably understand it better. I have the inventory (yes, you said it's better to use prefabs but currently the scripts are checking things "…
  • Hello Chris, Thanks for the script. It works, but unfotunately I can't hover or click on anything. I have a Canvas, inside I have a Panel which is the whole screen (alpha in zero). The idea is that you can always see the inventory down there, and w…
  • Silly me! Thanks a lot. Now it works :)
  • I know why it doesn't work. It's because the direction 1 and 2 (for left and right) are fine but there is one block in between the idle_R and idle_L which is face down so there's a smoother movement, plus, the transition between the idles were if yo…
  • WOOOW! It can be done then!! Awesome! You solved me a headache I was having and it was so simple. The code works great as well but the idea would be to do something only when certain menus appear. It's a mix between the PlayerMenus.GetMenuWithName …
  • Hello! If "turn" is what I'm missing then that might be the problem. Here's what I got. I'm not sure where Turn should be inserted since I have two idles (the character is not symmetrical). Then the walk has and intro, walk, outro, for bot…
  • Let me rephrase A as I found part of the question: AC.KickStarter.playerMenus.ArePauseMenusOn() The problem is when I want to call any other menu by a string name. I found on the manual this: PlayerMenus.GetMenuWithName (string menuName) but doesn'…
  • It worked great. Thank you very much!
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