Ah, that makes much more sense to automate it, see I had it set on an action list originally that was set to survive scene changes, and it didn't really survive, and I tried to solve that by making an event triggered by character switching call it i…
Thanks Chris, I fixed the call issues and that line I missed. Everything is working now.
The main issue seemed to be that the script just refused to run, or it would not rerun correctly if I selected another character after the initial selection. I…
Thanks. I am just trying to swap cursor texture and clear inventory on character switch. Therefore, I've tried to run it as a custom event. This one does compile, and I can assign the image textures in the script. But the cursor doesn't change in ga…
Thanks Chris,
I'm afraid I don't quite understand actionlists. I checked the ScriptedActionListExample file, and one of the things the file says is to place it into my scene, however I cannot do that because I am getting the 'no monobehavior script…
@ChrisIceBox Ah, okay ~!
Tried that, but it looks like no file is attached to the GK conversation download now on the downloads page. couldn't download - no file
@ChrisIceBox Thank you.
Apologies for the delay, I took a break from working on the game.
I have downloaded the new GK Package and am afraid I don't fully understand the change. So, if you could clarify how this should be implemented that would be…
When they start in a pile they are at (X,Y) (-9.72, -5.47).
Removing the remembering arranging puzzle component fixes the problem.
I don't understand why remembering is an issue in game and not when the puzzle is on its own, but what's important i…
@ChrisIceBox Ah, okay, that makes sense. Thank you.
I was just using the GK script for the sake of the visual novel aspect that I wanted in my game, and since it requires a conversation to tie to, I just put the dialogue I wanted to run inside of a…
head in hands okay one slight problem, probably an extremely easy fix given the game works now, but well, uh,
You wouldn't happen to know why, if the scene is the only scene in the panel and I play the game it works flawlessly, but if I incorporate…
@ChrisIceBox Yes. Thank you. I hope this breaks down the situation better, and you can see where exactly the issue is.
This is what I did step by step in a blank sample scene
* Add NPC to scene
* Create a Conversation
* Add the Gabriel Knight Conv…
@ChrisIceBox Interesting. Thank you, so I tried what you suggested, and this is what happened, I do think that is the right direction, although I still can't grasp a solution.
Are you involving multiple Conversations, each with their own copy of th…
@ChrisIceBox Okay thanks, so here is the current situation. I'm at a loss if you have any insight.
Testing with only 'left' pieces.
I get the same issue no matter how many scraps I use.
For example, if I have a scrap at x=8 and the threshold at x…
@ChrisIceBox Thank you, so, I don't know C# at all but did my best to work with this script, unfortunately I am still having issues with detection.
I did have to change the script because I was getting an error message which wouldn't allow it to ru…
@ChrisIceBox Thank you! And thank you for your swift response.
Basically, for my game there is a puzzle where you look inside a paper shredder. Inside the paper shredder are scraps of paper and scraps of money. You need to sort out all the scraps o…