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Joemcr

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Joemcr
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  • using Unity 2017.2.0p2. Changing to direction parameter didn't change anything. After removing the transitions altogether the glitch still happens, but instead of flipping between left and right anims, it just does the first frame of one direction o…
  • Yep, was set up <180 / >180. Changing to <170 / >190 has not solved the issue.
  • Thanks for the quick reply Chris! Yep, the single frame glitches occur mid run, without navmesh edges in the way. The multiple frame sticking is usually at destination, although it also occasionally happens mid-run. Here is a (terrible quality, sorr…
  • unchecking Has Exit Time prompts a warning 'Transition needs at least one condition or an Exit Time to be valid...' and causes the animation to loop. I'm probably just going to revert to a one frame idle animation - there's only so much I'm willing …
  • Hi Chris, Thanks for the response. I've figured out what is going on now. One of the animations I tinkered with was the idle animation. It had been one frame, I added a few blinks. The 'wait until finish' on the Character: Animate action is waiting …
  • Unity 5.6.1 AC 1.56 Move with Rigidbody 2D? unchecked Is Trigger checked Could it be related to having a player prefab in the scene? I was fiddling with character switching options and had a player prefab in the hierarchy, once removed the trigger s…
  • Thanks for the quick responses guys! Animations inside a menu sounds like good solution :)
    in Close-Ups Comment by Joemcr July 2017
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