The problem is that we dont want, the quotations to appear on the translated game texts, and we dont want the translated text to appear cut just where a comma appears, we are using unity version 2022.3.26f1 and AC 1.74.72
The project is very large almost 70gb, but if you are open to it we can have a call, or you can connect to my PC via parsec, it would be really helpful.
Hello Chris Happy New Year! sorry for taking so long to answer, i dont think the save file has something to do that is because:
1# if we save after the transition and check the save file, the save data for the inventory is correctly saved on the fi…
Sorry for taking so long to answer, the current version we are using of AC is 1.74.2,
the inventory is not being loaded for some reason but the inventory data is on the save file, we checked it from the save file manager, also if we load it directl…
yes, our current version of AC is not up to date, that is the reason we dont use the AC provided functions, yes switching the level is not doing anything that relates to saving the game, that is the weird part, only after we use our custom switch, i…
@ChrisIceBox i alredy unchecked and did the changes and it didnt worked here is the only part theat i found matched the lines you mentioned in the script
"public override void LoadData (string stringData)
{
AnimatorData da…
@ChrisIceBox i found one problem, everything is set up correctly and now im able to reference the controllers correctly setting them up as addressables, but now the remember transform componen do not seem to be working each time i load the transform…
just try this some more errors appeared in the console
https://imgur.com/a/SVK3o4s
I just forgot to aply the changes on the definitions, but it worked!, thank you very much @ChrisIceBox
I added these two,"Unity.Addressables.Editor", "Unity.Adressables", to the Assembly definitions, but the problem persists the same errors appear on the console, i dont know what may be happening :'(
here are some images of my s…
Also adding the "AddressableIsPresent" in the player settings make a bunch of errors appear on the console, i think previously i set it up incorrectly, now that it is correctly written i have a bunch of errors. image: https://imgur.com/a/v…
We are currently on v1.74.2 testing with the described setup is not saving the animator controller change during runtime, both the original and the new controller are set as adressabbles.
Im trying to do it via the addressable method, i installed the package set the check-box in the AC settings and i added the "AddressableIsPresent" preprocessor in the Define symbols of the player settings,also i set the controllers as adre…