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JamesArndt

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JamesArndt
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  • It did resolve the issue. Thank you for that assist.
  • Thank you for the detailed resolution steps. I have already set up your described fix as I figured that might be the case. I'm so sorry I should have given that context and been more descriptive. This is the default behavior of the package's sample …
  • @ChrisIceBox I've solved the issue by bumping up the Jump Speed to 8. Didn't seem to work at a value of 3 or 4, even with no tweak to Simulated Mass. Another concerning issue just came up. I couldn't figure out why crouching stopped working. Wrack…
  • Simulated Mass of (2) and a Jump Speed of (6) seems to hit that sweet spot. A Jump Speed of (5) and jumping becomes very intermittent. So odd considering I have no fiddled with my physics setting in the projects. Then again this is a Character Contr…
  • Okay this is odd. So my player's Jump Speed was set to (3) and there was no jumping. I set it to a value of (8) and I get consistent jumps every time. My Simulated Mass value is (1) and I'm hoping I can crank that up a bit so I don't jump into the c…
  • Hey Chris, thank you for the responses. It is indeed a fresh project and install. I'm also using a character controller with the default jump speed. I will test out increasing that value. No custom scripts and I'm playing in the sample scene setup f…
  • Yep looks like my sanity check was correct. I am set to Direct movement and that Jump Speed field is not exposed. I can see it if I enter debug view, but it's not exposed by default. Here is an unlisted video capture of the issue. I'm on the latest …
  • Thank you for that info Chris. I swear I am using Direct movement method in 3rd person, but let me double check this and report back. I am controlling the sample 3D player prefab using my keyboard controls directly.
  • @ChrisIceBox Thank you for your guidance. The Character Controller component was the answer. Jumping works beautifully in any state now.
  • Thank you for pointing me down an optional path. I will check the Character Controller alternative and let you know if I have success.
  • Join me on YouTube as I work on my indie game, “The Answer Is Never!” Today I’m working on partitioning the world into cullable chunks using Unity’s Culling Groups API. Livestream - The Answer Is Never! Game Development
  • Check out the livestream on YouTube as I work on the art for my indie game, “The Answer Is Never!” This morning I'll be testing out and integrating the 'Adventure Creator' framework in Unity. [Livestream] The Answer Is Never! Game Development
  • Join me on YouTube as I work on the art for my indie game, “The Answer Is Never!” Today I’ll be working on the game’s 3D environment assets. [Livestream] The Answer Is Never! Game Development
  • Join me on YouTube for a peek into the authoring of art for my indie game, "The Answer Is Never!" Today I’m working on the the game’s 3D character model and clothing. Live now at -> https://youtube.com/live/TFu8r1ry3lM?feature=share
  • Join me on Twitch for a peek into the artistic world behind my indie game, "The Answer is Never!" Today I’m working on retopologizing the 3D artwork for the game's protagonist. Live now at www.twitch.tv/cold_coffee_software Don't forget …
  • @ChrisIceBox Thank you for that. I finally completed the game's website banner. I found myself gathering various 3D files and rendering them to camera in 3ds Max, i.e. the hands, her head, the skateboard. The rest is illustrated in Photoshop using …
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