Thank you for the detailed resolution steps. I have already set up your described fix as I figured that might be the case. I'm so sorry I should have given that context and been more descriptive. This is the default behavior of the package's sample …
@ChrisIceBox I've solved the issue by bumping up the Jump Speed to 8. Didn't seem to work at a value of 3 or 4, even with no tweak to Simulated Mass.
Another concerning issue just came up. I couldn't figure out why crouching stopped working. Wrack…
Simulated Mass of (2) and a Jump Speed of (6) seems to hit that sweet spot. A Jump Speed of (5) and jumping becomes very intermittent. So odd considering I have no fiddled with my physics setting in the projects. Then again this is a Character Contr…
Okay this is odd. So my player's Jump Speed was set to (3) and there was no jumping. I set it to a value of (8) and I get consistent jumps every time. My Simulated Mass value is (1) and I'm hoping I can crank that up a bit so I don't jump into the c…
Hey Chris, thank you for the responses. It is indeed a fresh project and install. I'm also using a character controller with the default jump speed. I will test out increasing that value. No custom scripts and I'm playing in the sample scene setup f…
Yep looks like my sanity check was correct. I am set to Direct movement and that Jump Speed field is not exposed. I can see it if I enter debug view, but it's not exposed by default. Here is an unlisted video capture of the issue. I'm on the latest …
Thank you for that info Chris. I swear I am using Direct movement method in 3rd person, but let me double check this and report back. I am controlling the sample 3D player prefab using my keyboard controls directly.
Join me on YouTube as I work on my indie game, “The Answer Is Never!” Today I’m working on partitioning the world into cullable chunks using Unity’s Culling Groups API.
Livestream - The Answer Is Never! Game Development
Check out the livestream on YouTube as I work on the art for my indie game, “The Answer Is Never!” This morning I'll be testing out and integrating the 'Adventure Creator' framework in Unity.
[Livestream] The Answer Is Never! Game Development
Join me on YouTube as I work on the art for my indie game, “The Answer Is Never!” Today I’ll be working on the game’s 3D environment assets.
[Livestream] The Answer Is Never! Game Development
Join me on YouTube for a peek into the authoring of art for my indie game, "The Answer Is Never!" Today I’m working on the the game’s 3D character model and clothing.
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Join me on Twitch for a peek into the artistic world behind my indie game, "The Answer is Never!" Today I’m working on retopologizing the 3D artwork for the game's protagonist.
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@ChrisIceBox Thank you for that.
I finally completed the game's website banner. I found myself gathering various 3D files and rendering them to camera in 3ds Max, i.e. the hands, her head, the skateboard. The rest is illustrated in Photoshop using …