One issue I've discovered is I have no option to zero out Jump Speed. For instance if I want to remove all jumping, I'd zero out that speed and I cannot. So it seems my option may be hacking it by setting an unusually high simulated mass and lowerin…
That does now initiate the landing animation and triggers that parameter. Thank you so much for taking the time to do this. It did introduce another bug though in that I can now double jump in the air...so there may be some conflict/bad timing with …
Thank you. I anticipate there would be quite a few use cases where folks would jump on a flat surface like a floor, a road, the inside of a house or a factory, etc. Is there a temporary code-fix I could perform to remedy this now?
There has been a consistent issue I'm seeing now when using the SamplePlayerFP player prefab. When I set the player prefab's Jump Speed to something lower, say a value of 2 or 3 to simulate a very short jump, the prefab no longer physically jumps. I…
'Pause Background Texture' hasn't worked for me as I'm using Unity UI prefabs. Turns out it only works with Adventure Creature UI. However I've set up a Unity UI canvas prefab with a black panel in it, added it to the AC Menu Manager and named it &q…
Thank you for the detailed resolution steps. I have already set up your described fix as I figured that might be the case. I'm so sorry I should have given that context and been more descriptive. This is the default behavior of the package's sample …
@ChrisIceBox I've solved the issue by bumping up the Jump Speed to 8. Didn't seem to work at a value of 3 or 4, even with no tweak to Simulated Mass.
Another concerning issue just came up. I couldn't figure out why crouching stopped working. Wrack…
Simulated Mass of (2) and a Jump Speed of (6) seems to hit that sweet spot. A Jump Speed of (5) and jumping becomes very intermittent. So odd considering I have no fiddled with my physics setting in the projects. Then again this is a Character Contr…
Okay this is odd. So my player's Jump Speed was set to (3) and there was no jumping. I set it to a value of (8) and I get consistent jumps every time. My Simulated Mass value is (1) and I'm hoping I can crank that up a bit so I don't jump into the c…
Hey Chris, thank you for the responses. It is indeed a fresh project and install. I'm also using a character controller with the default jump speed. I will test out increasing that value. No custom scripts and I'm playing in the sample scene setup f…
Yep looks like my sanity check was correct. I am set to Direct movement and that Jump Speed field is not exposed. I can see it if I enter debug view, but it's not exposed by default. Here is an unlisted video capture of the issue. I'm on the latest …
Thank you for that info Chris. I swear I am using Direct movement method in 3rd person, but let me double check this and report back. I am controlling the sample 3D player prefab using my keyboard controls directly.
Join me on YouTube as I work on my indie game, “The Answer Is Never!” Today I’m working on partitioning the world into cullable chunks using Unity’s Culling Groups API.
Livestream - The Answer Is Never! Game Development
Check out the livestream on YouTube as I work on the art for my indie game, “The Answer Is Never!” This morning I'll be testing out and integrating the 'Adventure Creator' framework in Unity.
[Livestream] The Answer Is Never! Game Development