Hi Chris! Thanks for the heads up! I was able to read the manual and the tutorial u gave me, but maybe it will take a little while before i understand this concept at 100 %
I made a 3 parameters in my actionlist_drop list and assign them to the act…
Hey Chris! Thanks for the patience and showing me the right way of doing the thigs!!! U guys are awesome!
I manage to fix the sink underground problem after changing the mesh collider with a box collider (for now at least)
Now, i have one pretty n…
Hi Chris! We are getting closer to the functionality i need! :) I fixed this stuff and now I can pick up and drop my torch prefab and it goes to the right hand position every time! :) Also, the hotspot position is very accurate! Thansk!
Now, my las…
Hi and thanks for the great support. I was able to make the functionality I need.
Now, after dropping the torch (after pressing the hotkey and changing the kinematic property from true to false i have four problems.
1.There is a little gap (1 secon…
Thank you! I am enabling the torch hotspot, because i need to be able to pick it again if i drop it. My game will be open world exploration puzzle adventure game, with no combat mechanics.
I have some issues trying to implement this way using anima…
Hi Deckhard. This is good solution, but my concern is what if i need to pick up another item?
I was thinking if I enable kinematic after i pick up the torch, and then on Drop function i disable it. Is this a good aproach?
Thanks Chris! I am sorry that I am not that general. Let me try:
Yesterday I managed to pick up my torch and then on Active button "Q" drop it using this settings:
Please, tell me first is that a good way of doing this:
ActiveInput DropI…
I have collider. Tried to add rigidbody on the torch mesh (and enable kinematic to stay still) but when i pick it up and click "q" nothing happens again.
Hi Chris! Thanks for the fast response! For the beginning i just want to drop the item in the area where player stands after using a button/. Here is my configuration. My input button is working properly, but when i click "q" nothing happe…