I have looked at the default ContainerUI prefab. I assume this is the one that gets used if the menu source is set to Adventure Creator.
I have made my container UI have the same elements as the default one, but can't get it to work the same way. Th…
What I am trying to understand is how to connect things.
I created a new menu item for my own container. I put 2 inventory boxes on it. I set up the buttons for the slots.
When I looked at the default container I see something called ContainerItems …
Ok, we can worry about the eat thing later then.
I am using Container: Open on my hot spot. It opens the default inventory drag drop interface.
I looked in the settings manager and see a check box for drag drop interface. I check it and it just show…
I keep posting and then thinking of more things that might help describe what I am trying to do. Sorry for all the comments.
I have several areas of my ship where the player can store stuff. I have a very specific UI that I want to use. I am trying …
Ok, I figured this out and feel stupid, but still need to know what to do about it.
Looks like if my input method is Touch, then when you run on mac you don't get a cursor or anything.
The problem is that I want to release this game for desktop and …
To recap I should break up the navmeshes into sections. Make sure they overlap. Then I need a trigger to switch the navmesh using Scene: Change setting action.
Would one trigger work or do I need one on each side of the boundary so I know which is t…
Now we are getting somewhere.
So if I simply load the default 2d managers in my own scene the cursor shows up and I can click on stuff and the player moves.
2 things:
1. something must have gotten messed up in my managers. How do I fix them?
2. when…
Is there something I should do differently? Would it work better to break the mesh into multiple meshes? If so how would I go about moving from one area to another and activating each mesh while the player is in that area?
Basically I have a large 2…
yea, the game must be in a weird state of some kind.
After turning that setting on in the editor is hows current game state: normal.
when I run it as a mac app that box doesn't even show up.
I do not have any cut scenes yet. I only have this one sce…
That is not good because this scene has the least complicated mesh that I need. There is a city scene I need to make next that will have a LOT more.
Is AC maybe not the right tool to use for this?
I am using 5.3.5p2.
Remember that this project was upgraded from an older version of Unity and AC creator. Not sure that helps.
I swapped out the cursor manager - no change.
The game just seemed locked up because nothing happens when I click anywher…