One of the biggest problems with this is actually getting it to DO it consistently. I still haven't been able to figure out under exactly what conditions it occurs, so I usually have to run the game for a few minutes before it happens
Anyhoo, I did …
Not actually tried doing this before using PostImage, but this should be a link to the Image Gallery of the above images, with the images clickable to display them at full size:
https://postimg.cc/gallery/1jwvpq40o/
Ok, some screenshots of the characters' setups, as requested. I've also temporarily reverted my working version in order to grab some screenshots of the problem occurring in action, and I'm including those too, in case they throw any furthe…
As a small p.s. I'd just add (because my original post may not have made it clear) that the problem is not related to any of the sprites' "Order in Layer" field. That is being correctly picked up from each Scene's default "Sorting Map…
To be honest I'd always assumed that "with each line" meant "after each line ends", rather than "retain until the next line starts", but no problem, I'll simply make my temporary fix permanent (but using ClearExpression…
I've played the game, and (speaking with my player hat on), I'd say that one of its obvious weaknesses is the controller. That's especially noticeable in the spaceship segment at the start, unfortunately
I've not tried developing a First Person game…
As a p.s. I've fixed this (fingers crossed) for the time being in my current game, by the simple expedient of invoking the Shapeable Component's "DisableAllKeys" function, called from an OnStopSpeech event, in my own expression handler
Sorry to be a pest
The latest AC release has fixed the issue where a player tries to remove from a container a single-possession item that they already own. Unfortunately, if they sneakily select "Take All", the item still gets removed fro…
As it turned out, I needed to sit down and write the script to dynamically modify the conversation option states in order to discover... that that wasn't actually what I wanted to do at all
Because in many ways what I ended up with was almost as ba…
Thanks Chris
I could have sworn I tried that trick, but if I did then I was clearly doing something wrong, because I've just tried it again and it worked perfectly this time
P.S. I forgot to add in the original post - Hotspot Detection Method: MouseOver
I've actually gone ahead and written a small routine to do the switching of hotspots on and off (because it seemed like it might be a useful feature to have), and it ki…
Thanks. That's useful to know
I needed to switch off some of the Speech/Audio options (which I won't be needing anyway) in order to avoid triggering a warning message when calling GetLine, but after I'd done that it worked perfectly
As I've already …
I've just recently been working on a door-opening mechanic, and I'm afraid I can only reply in the negative
In other words, I started out by trying to get a door working according to the tutorial on using the hinged track thingees, but quickly gave …
No problem
I've already got LipSync Pro, and may integrate it into the project at some point (although my current strategy is to avoid using extra third party add-ins where possible, because there's just too much scope for conflicts and breakages, w…
Speaking as a relative newcomer (to the forum, although not to Unity or AC), I'd say you've got very little to be worried and/or disappointed about
AC is a well-established, stable product, with an extensive tutorial system and a committed dev who …
No problem, I used to run a forum once myself, so I know that spam's a perennial headache. I'll just have to remember to limit my forum post edits in future
As to the matter in hand, I settled on creating one single "Array Element Check" …