well, i left a long, rambling "thanks for the feedback, and this is how i implementd it" post, but as i was making a few last-minute tweaks (being a bit OC about such matters), *poof* it disappeared into some kind of "awaiting approva…
Thanks for the advice and suggestions guys
Once I was confident I wasn't going down a blind alley, it didn't actually take that long to get something up and running
In the end I settled on saving each array as a delimited string, which has the adv…
Thanks for the feedback, both
I've had a need for this facility pretty much since day one, but I've put off doing anything significant about it in case I ended up heading down a blind alley (and also because I'm a lazy boy at heart)
Sounds like I …
As a small p.s. one solution that I've toyed with is to encode each set of data into its own AC string variable, so, for example, "ActorHealth", would be a string variable containing something like the following (assuming in this example, …
Now you've explained it, I can see what's happening (and I think it may also explain a similar problem which I seem to recall, where previously unlinked PopUp fields magically attached themselves in an unwanted fashion to a new Action)
I guess I w…
Many thanks for the quick fix for this (ditto for the PopUp field problem)
I'm sure all AC users appreciate the amount of effort you put into maintaining the system in such good working order
ok, i came across a thread on the Unity forum which seemed to suggest that the freezing problem was related to alphabetic sorting (which is what i generally use) of the hierarchy window, so i tried switching it to transform sort order, and that fixe…
hi
i upgraded to 5.2 today, and although both the AC demo scenes run, when i quit the scene Unity freezes and i have to terminate it. this is the second system where this happens in 5.2 for me (the other is the ActionRPGFramework), although most of…