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Harkenin

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Harkenin
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  • " the actual "2D" button in the Scene window is literally being activated/deactivated automatically? " exactly. But it helped alot that you mentioned AC might not be the reason for this. I went to project settings and editor set…
  • I certainly shall http://goo.gl/CnfrPw Here ya go. I only zipped Managers there. If needed i can roundup the rest Ps: This zip contains the managers for web build. So input type is not set as touchscreen but as i've mentioned before, i do build my…
  • Well you may categorize it as such i suppose. So should i wait for the next update or wait an answer on the topic?
  • Hey Chris. Here is the APK file if you want to check out what im talking about. http://goo.gl/rmOIQe Im currently thinking that this was not due to button size. It has something to do with first click (which ever menu button you click to just m…
  • Hey Chris. I gave a try on making marker idea. Now Character faces marker just fine. How ever they do not immidietly face the marker, instead they go to different isometric sprites before facing the marker (as in turning). This is not a problem on …
  • Purely when checking on android. I did not notice this in editor.
  • Yes, whenever i export to android, i first switch input to touch screen and later switch my platform to android. I can provide apk if you want to check this, Thanks
  • Hey Chris. Wouldnt that cause all that hotspot to automaticly send me to other scene rather than having this : "would it be possible to make it so that if clicked on one time, character would walk to the hotspot, but if clicked two times, it…
  • Chris 1) I believe this is because the finger position is registered as too close to the button's edge.  Try expanding the menu's border, so that while the button's size remains the same, the menu itself covers a slightly larger area.  This may …
  • * Added: "Turn before walking" option to Characters - found in Character Inspector's Movement settings * Added: Keyboard pop-up when using Input boxes on iOS and Android devices Thats great Chris. Thanks alot!
  • Hey @Skitt2501 thanks. Thats what i meant realy :) @hedgefield well yes thats another use for this feature as well. In short this is a great feedback to the player. It would show he/she did interract with the button rather than just hearing about it…
  • I open Action list, left click and drag across all the list items i want to select, right click to copy selected and paste it in to another cutscene.  But even if you copy component as a whole in inspector, and paste it into the cutscene  (or hotspo…
  • hedgefield hope you wont mind, i have few things to add on my own* request: If we could have "selected" option like highlight. It would be wonderfull. So if a person selects an option, it would be visible from the GUI instead of assuming t…
  • Hey Chris There is a new problem i think is a bug. I'm using 1.31. 6) If you click rapidly around an area (especially if you click circle around the character), the character seem to stand still while sliding around this area. Even if you manag…
  • Hey Chris I place everything in y:1 so they are above the bg. Ill try this tip to check if im missing something.  Also great tip . Ill try that too.
  • Hey Chris Im having a crowded "on start" cutscene. Would you recommend that i create other cutscenes with variable checks and call to them in the OnStart Cutscene ? Would it impact performance? Thank you
  • This tool gets better and better every time! Thanks alot Chris
  • Hey Skitt2501 It sounds like you are not checking them in the cutscene of the scene you entered?  If you are using Variables to decide which class is being chosen, you should check them in a cutscene , in the scene you entered. Edit: Ups you alrea…
  • Im assuming your placing marker right on the edge of the object your interracting, It sounds like character cannot reach the marker for some reason. Additional to what hedgefield said, may be you could move the marker a few clicks back. Also, pleas…
  • @Solitude. Thanks for your tips, they were extreamly usefull for my work. @Terrymorgan I agree. Those are some good features. I was also suprised to see there was a written tutorial page such as i've shared. Before, i was going through video tu…
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