Forum rules - please read before posting.

Harkenin

About

Username
Harkenin
Joined
Visits
256
Last Active
Roles
Member

Comments

  • I didnt see any warning in the console but will look out from now on. Also ConstantID ftw. I'll add them once again for sure. Thanks
  • 1) I dont have any constantID on cameras. I'll add them now. 2) As for menus. Currently all my menus are manual and called in and out by running actionlist. The main reason for this is due to fact we cannot disable in game cameras and i have an int…
  • Okey here you go. This is when i set it as automatic (you can see at the bottom) (Image) And you can see what i mean by half or quarter by playing the web version. http://goo.gl/XYaUY3 I specificly created  this demo so you can see yourself. Th…
  • Yes its definetly Unity related. 4.5 causes Actionkist related problems. I hope Chriss will let us know when to upgrade to 4.5
  • Okey now i see other parts of the projects which suppose to work doesnt. I recently updated the Unity to 4.5 and i can say this problems im having might very well be due to this update. Ill uninstall unity and retry the project
  • ok, just like i've mentioned in the previous topic. Use sorting layer but keep the  "End Scale ( % )"  as "100"  or what other size number you find suitable.  If all your sorting positions have the same  % than your character won…
  • Hi So as with your other topic, im getting this "side scroller" kinda vibe from your game. Again, do include few more details so we can understand better to what you wantet to achieve and what stoped you from achieving it. Warning: Alway…
  • It would help a lot if you can include few details about your project and as how your using sorting layer. Suggestion 1Im assuming you are using 2d-Topdown workflow. If so, your out of luck and the only way you can over comethis problem is to chec…
  • This actually opens up many other doors when you come to think of it. I'm currently working on general UI design and have been thinking how to hide most of the buttons i provide. Maybe, we can trigger menus simply by clicking on character. Not just…
  • Hey jdiperla It is possible but as far as i know, its not documented. Are you familiar with AC? if not ill provide you with easy to follow guide. Here it is. * First thing first, you need to change the Interraction system to a Monkey Island kind …
  • That looks really classy. Great Art work. The third image is not loading though. Im eager to see it :) Do tell us your intention. In which platform do you want to release it? Are you planing this as an one big piece or small episodes? Also this scr…
  • It's really a clasic :) Well there is a work around for that actually. I 've recently changed my "Interraction Method:" to "Choose hotspot and than Interraction". This will take care of the mouse buttons issue since all the inte…
  • Hey Chris. Yes I would rather let you deal with it properly :) Otherwise i will have to make the same changes again every time the AC is updated. Ok currently except of keyboard feature, all my problems seem to be fixed (will be fixed in 1.34). So…
  • About  Mobile Menu Buttons Problem: Ok i've checked the menus and understand your confusion now. My Menus Appear type are set to Manual. If they are set to Appear Type: During Game play,  This problem vanishes. However this causes another proble…
  • Well actually it was not the scene changing that's causing the problem but the playerstart markers and markers were misaligned. It seems while topdown visuallity all of them looked at the same level, when infact some markers were way above trigger…
  • " What do you mean by "moonwalking"? " It was this"6) If you click rapidly around an area (especially if you click circle around the character), the character seem to stand still while sliding around this area. Even if you …
  • Hi. 1) The trigger is always active, it checks whether the inventory has the spesific item to funciton. 2) In order to debug, i included the item from the start. The item is present at all times. As i've mentioned before. Its really strange. I'm…
  • Another thing. As i've updated the script, the moonwalk effect came back but its due to fact the playerInput script is also upgraded i suppose. Would it be too much to ask if these values can be added into the game files so they wont be overwritten…
  • Hey Chris. You did mention in 1.32 "Added: Keyboard pop-up when using Input boxes on iOS and Android devices". I've just recently updated my project to 1.33b. In this version, i still cannot seem to make keyboard appear at my andorid dev…
  • "By simply moving the PlayerStart downward a little, you can turn this into 179 degrees, and he'll turn clockwise." This worked thanks for the great tip "rather than use Move to point and Face object Actions for this, you can simple…
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.