3) Also, when we set random number 0 to 4, does it mean = 0,1,2,3 or does it include 4 also.
I've been hitting it for a while now and didnt see 4 till now. Previously i had similar problem but thought it simply is luck.
Also another small problem but i dont know whether this is AC or Unity problem.
In any action list, checking or setting a variable opens up a list of variables to choose from.
Again due to small screen size, if you got something more than 30 , the…
By the way, the previous confusion did occur due to menu elements disappearing from the Game window unless we are playing the game. As in, Test in Game window does not show Unity Ui in game screen.
It would be less confusing if we can see the Unit…
Hey Chris.
I will give a try by trying it but i'm not clear what you mean by text component attached part. Can we attach text components to the iventory items? Im trying this with AC ui by the way, assuming the post i link does so too.
Hey Chris.
Nice :D But this is basicly not different than making a multiple menu layouts and simply write the labels with whatever you want. I guess i can make a popup global variable and fill it with choices and check the conditions to display the…
Hey Chris.
You mentioned that every demo menu has Unity Ui version of it but i cannot seem to see them when i change the "Pause menu" source to Unity Ui prefab nor Unity Ui In Scene.
I've also did the same thing with 2d demo but again no…
Ok im thinking whether can i export and import information from xmls. Thats a routine im familiar with. IF i can export games information to xml and maybe import also from xml. With each import, export the version number would be updated so there w…
Oh thats a really valuable heads up. Thank you very much for this insight.
As for the "dynamic lightning". Maybe having step by step sprite change wont be necessary but any idea on how to change shadows on scene basis ? Do you use Trigger…
Hey hedgefield.
This seems very useful. Say, I use to edit AC script to increase camera shake to have a value of 100 in slide bar so i can slide to end and really shake the camera. So will this enable be to shake the cam as like the native Camera …
@ChrisIceBox More or less yes but you misunderstood the 20 part since i never got above 5 different dialogue options.
What i mean is, if we got A,B, C and D dialogue options, more than half of the time the dialogue A (or B or C or D) will get stu…
After this update, i'll need to shave half the game atleast :) Thanks alot for making things a bit easier.
But for "random" conversations: I got a hunch that there might be something wrong with the process (or im the unluckiest person eve…
The game looks fantastic as it is. I was wondering though, are you using SVG for sprites? They look really smooth
As for walk animation, i hear you. Especially the more you work on it, the more you realize the difference between how they were maki…
I assume it would; if it will allow us to interact directly with the character.
Can we use items on character?
Also im using "choose hotspot than interaction". Can we also use that on inventory items? (like in Monkey Island)
Oh cool. So we can do it? I tried what you said Chris.
I could'nt manage to do it but this could very well be due to it happening too fast for me to see it (since as Joshuabogart mentioned, there isnt a loop option, and it will go as long as you du…
Hello and welcome to the AC
Well thats a really wide topic to adress to. So we better get going :)
Since you have sprite sheet, your Object-Animate should be Sprites Unity . If you have a complex animation with many parts, you might work with Spri…
This was also next in my list of "things to ask" too. I'm having the same problem when i port my game to IOS Ipad (and actually many other Android devices since there are many in different shapes). You can always force your game to stick t…