Ah, I didnt realize that you were using a Trigger2D object too. I get "normal" triggers to work (by following video tutorial #3) but I'm not successful with the 2D variant. Will post inspector values and hotspot placement when I'm home.
Hi Maramas,
Am I correct in assuming that you want your character to behave like Brain2D? If so, check this tutorial out: http://www.iceboxstudios.co.uk/adventure-creator/tutorials/making-unity-sprite-based-character-2d
Yes, the text tutorials are more detailed, definitely follow those! Chris, there is one thing I would like if you to add to the Unity sprite based character tutorial: that the imported character sprites needs to have Pivot set to Bottom (not Center,…
Yes, use the Top Down approach and focus on the latest video tutorial. It's much easier to set up your navmesh for example.
I usually insert sprites by dragging them into the scene with 2d enabled. Then I disable 2d and rotate them 90 degrees. Migh…
Just wanted to update that I've found a solution which works for me. It was a struggle, but you pointed me in the right direction. Thank you! I had to put the bottom bubble in its own menu (due to transparency problems) and I needed to put some cust…
Firstly you need all the scenes you want for your game in the Unity build settings. Then you need to call the Engine: Change scene action. The input should be the number that you have for the scene in the build settings.
Firstly you need all the scenes you want for your game in the Unity build settings. Then you need to call the Engine: Change scene action. The input should be the number that you have for the scene in the build settings.
What Orrence said. As for your questions I feel that we still need more detail in order to help you: Do you make a 2d or 3d game? Is your navmesh Unity based or custom? Maybe you can link to a screenshot to show how your current navmesh is laid out …
Hi EBlomquist,
First off, always think twice before changing AC code. Always see if you can solve your problem in some other way first. But if it can't be avoided, it could be an idea to set up a local Git repository where you store your customizati…