a) Not sure what your problem is here. Is your character moving though walls? Is your navmesh taking the walls into account?b) You could have a trigger by the stairs where you change the animation for your character. Your navmesh should follow the s…
Thank you for your post TayannaStudios, it helped! Eventually I solved it by setting a default PlayerStart by the door I choose right before I enter using the Engine: ChangeSetting action (new for 1.29).
Hi again,
It's been a while, but I've tried to implement my custom menu according to your instructions. My main problem is that I can't retrieve the correct dialog label size in OnMenuEnable. The label size I get is for the PREVIOUS dialog line, sin…
I have a similar problem though, but not quite the same. I have several doors in a scene, which leads to the same scene (a mini game). When the exit button in the mini game is pressed, I'd like to appear by the door which the player entered. Is ther…
It's possible to do the things you want in AC:
You can place a marker where you'd like your character to go. Then you can have a hotspot somewhere else where the default action is to walk to the marker you placed.
You can use the cursor manager to…
using UnityEngine; using System.Collections;
public class NavigationEngine_AStar : NavigationEngine { public override Vector3[] GetPointsArray (Vector3 startPosition, Vector3 targetPosition) { //YOUR CUSTOM CODE HERE! } }
I like what I see. The graphics are very well done and the narrator and music are really good too! I'm looking forward to see more as you're getting closer to release!
Thank you! I hope I didn't come across as being sarcastic, you're doing a great job with this asset. As many other users here I really appreciate the new Conversation editor.
There is definitely something wrong with the new functionality to reset line ids in the Speech Manager. After I've commented out the ClearList and ClearLinexxx-functions I'm able to build my project
Thanks for the update! But unfortunately I can't build projects now. I get lots of compiler errors, starting with these ones:Assets/AdventureCreator/scripts/managers/SpeechManager.cs(1135,21): error CS0103: The name `EditorUtility' does not exist in…