I finally got around to testing all combinations and Responds to options. Pointer Click achieves what I was looking for (click - drag - release), although it also allows clicking once to reveal the menu, then click again on a button to select, but t…
Thanks Chris, I set the Responds to - Pointer enter, and that partially solved my problem. All 3 buttons work properly every time now as the cursor enters their field, but they still don't get selected on release. When I use the AC default menu, it'…
Sorry for my late response! I had a look, and on Adventure Creator source and Default_MenuManager, it switches to another menu (I built my menu on the existing InteractionUI prefab, but there are multiple prefabs with the same name in the Demo folde…
Hey, thanks for your fast response! I've solved majority of the problems, but following the steps you mentioned for the release interaction got me half way there: Now I can bring up the menu on click, but the interaction is selected the moment I hov…