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Gregocreate

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Gregocreate
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  • I finally got around to testing all combinations and Responds to options. Pointer Click achieves what I was looking for (click - drag - release), although it also allows clicking once to reveal the menu, then click again on a button to select, but t…
  • Thanks Chris, I set the Responds to - Pointer enter, and that partially solved my problem. All 3 buttons work properly every time now as the cursor enters their field, but they still don't get selected on release. When I use the AC default menu, it'…
  • Sorry for my late response! I had a look, and on Adventure Creator source and Default_MenuManager, it switches to another menu (I built my menu on the existing InteractionUI prefab, but there are multiple prefabs with the same name in the Demo folde…
  • Hey, thanks for your fast response! I've solved majority of the problems, but following the steps you mentioned for the release interaction got me half way there: Now I can bring up the menu on click, but the interaction is selected the moment I hov…
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