You're a genius. All it took was this in LateUpdate. Thank you!
Quaternion move = Quaternion.Euler(0,0,-transform.eulerAngles.y); spriteTransform.rotation = Quaternion.Lerp(spriteTransform.rotation, move, rotateSpeed * Time.deltaTime…
Sorry for slow reply. This is for Brackeys Game Jam so been working flat out!
This is the code I'm use to brute force the z rotation to the move direction. One thing I noticed is that AC automatically wants to turn the sprite to face either left o…