FYI I just ran into this on the current version 1.76.1.
Had a more complicated/larger nav mesh in a second room. There was a noticeable pause/hitch before pathing would take place when you clicked farther away on the screen to path. Tried many thin…
FYI (and for anyone else):
Solved the issues with:
* Dropped sprite PPU from 100 to 1 and that solved the click distance issues. It's weird that the 2D demo Brain character was also 100. /shrug
* Pixel Perfect Camera worked fine - after I found …
@ChrisIceBox, thanks for the tips. And yes to your question. Hi ;)
Turns out I had Destination Accuracy set to 1 and it's ok but it puts the click about a body width away. Would be nice if it was a pixel or something.
Using Retro Movement and Only…