Assuming that everything else (player control, camera movement, other audio, etc.) is working perfectly, try this:- Add an AudioSource to the player, and assign it to the correct audio mixer (if you haven't already).- Open up vp_FootstepManager.cs a…
Go to your Player settings in Unity (under the Edit -> Project Settings menu) and make sure the tab for standalone is selected. Then go down to the section for "Scripting Define Symbols" and type in PlayMakerIsPresent, and press Enter. …
Thanks for your comments, and for taking the time to play the demo, @Snebjorn!
Lighting: Totally agree. It's a constant battle for me to get the lighting right. It's quite difficult to balance with the very bright outdoors and create sufficient cont…
I was in the same boat about six months ago. I started using Unity to use Adventure Creator, after giving up on Construct 2 and, in my case, taking the plunge into 3D. I'm trained as a 3D artist, though, so my focus was on art - which is why somethi…
Inventory items are just images. I'd suggest that you import the FBX from the asset into a 3D application like 3DS Max, Maya, Blender, etc. (Blender is free), apply its materials (if they're not already read from the FBX), and render an image for ea…
Thanks @ChrisIceBox,
Okay, using parameters instead of directly inserting the token makes sense. I tried that, though, and had no luck.
Here are my actions as per your suggestion:
The action that calls the other action list:(Image)
And here's the …
If they're for use in Unity, I'd suggest that you package them and put them up on the Unity Asset Store (you can list free items there).
Otherwise, if you're not interested in the admin or just want to keep the assets in an more open format (somethi…
This doesn't really have anything to do with AC, but I use Horizon[ON], which is designed to take care of this exact issue. It's far from perfect, and needs a lot of babysitting, but once you've got it figured out, it's pretty powerful.
Of course yo…
Okay, the issue I had was different then. But I did some serious digging and found the culprit. I don't think it's a bug, but it's weird enough that it might stump some people.
For the record, as someone else might run into this in the future, my is…
I've noticed this as well, and I think it might be a bug that was introduced in of of the more recent updates (although I don't think the latest update) of either AC or Unity. I haven't updated UFPS for a while so I don't think it's that.
Hmm, okay, I might have just been confused. I think I had a weird mix of PlayMaker and AC actions connected together and, when I decided to streamline them, I missed a step or two.
All is good, sorry for the trouble!
Brilliant, some of those features are very helpful. I can't express how useful "double-click to open action list assets" is!
I do have one small issue which I believe is linked to this update. I've posted it in the Tech Q&A forum.