Oh, another "issue" (this might be intended behaviour): head-turning doesn't seem to work in drag or point-and-click mode. This works perfectly with direct control, but I'd really like to have this functionality for all input methods.
Hey gang, I know this is an old thread but I thought I'd pop back in here with an update for those still interested in putting this concept to use. As of AC 1.54c, you need to comment out line 586 to enable the "quick click-through of subtitle …
Thanks for your response, Chris! I did some more digging and it turned out that it wasn't your update, after all. For the record, the ladder climable needs to be on the Ignore Raycast layer to work properly (derp!).
Hi Chris, apologies for bringing this thread back from the dead, but I want to query a change.
"Fixed: Issues when climbing ladders with Ultimate FPS integration"
Would you mind detailing what was updated here? I'm having some trouble with…
For the record, it's much easier to check the drawer's current moveable track position and open/close it from there (assuming you're using moveables on tracks, that is). I.e.: If it's less than 50% open, then open it; if it's more than 50% open, the…
1) Sure, but I still need to set up an action for each element, which makes for a very repetitive action list.
I'll take a dig around the custom action stuff. I haven't had any luck with that yet, but it'll be worth it if I can solve this.
2) Not a …
Okay, fair enough. The system cursor issue must be caused by something else. Thanks for looking into this; I'll update if there's any progress on my side.
I'm using Unity 5.2.2. I just tested with a slightly older version of AC, version 1.50e, and it does the same thing. I even tried removing PlayMaker juuust in case, but no luck there either.
Alrighty, I've tested it with my game using Demo_CursorManager, and the results are the same. Here's a gif of it in action. First I left-click a few times, then right-click a few times (one for "use", the other for "examine"): &q…
Update on this: it's not limited to hotspots. The cursor "flicker" occurs whenever an ActionList is run, if set to pause gameplay.
Outside of the hotspots as mentioned before, I can't get any sort of concrete, repeatable behaviour with reg…
Thanks Chris. I suppose this problem can be defined either as the AC cursor "changing" to the system cursor, or the AC cursor disappearing and the system cursor being "revealed" for a frame.
I just tested the demo scenes and no, …
Awesome news :)
Yup, here's an animation of the same effect with regular hotspots:(Image)
I set the hotspot names to be long and short to make the single frame more noticeable. Shout if you need any more info.