Small update: I followed your suggestion and it worked! If you're curious, here's a video of the result:
https://youtu.be/q082Ja_HAZ8
Thank you!!!
Cheers
Ok so, it seems to give preference to the first slot (the one that seems to be working most of the times after the problem occurs), however it is not constant it might not work that too at times. When this happens on 5 slots only 2 of them works, pr…
**UPDATE*****
I was testing the game online in WEBGL and I am facing this issue:
* the premise: seems that while in the engine I can save everywhere in the game and is working properly, saving on each slot, loading each slot, the chronology is per…
Hello I just wanted to update you on the fact that I restarted the whole thing from scratch following the tutorial then updating it with the latest info, and now the stuff works properly.
The issue is that out of context I placed the latest amendme…
Using a 5 stack of slots, for some reason after doing all the above things, when saving in the Slot number 3 the custom label given is changing name into Save 2, somehow the game renames it, and the last save (the one stored in the slot 3) is moved …
Thanks for taking the time to give me these additional important info!
However I was trying to replicate the instructions above here but I haven't found the Global Variable Clicked Save ID in my Global Variables list. I have only Save Slot Index an…
I tried to make the changes you mentioned above but is not clear to me. (Definitely my limits and my fault) - I think I would need a visual reference of what should be done to do it properly, but I don't want to waste your time! - Everything is amaz…
The whole setting is now untouched - the issue seems to be fixed after I "simply" unchecked Allow empty slots? - Now I can have 5 savegames and each time that I save everything is properly working, the only thing is that after i click SAVE…
Yes is WebGL platform, I thought it might depends by what you mentioned and I turned off the antialiasing of the render setting but nothing changed. I can't see another kind of setting that is handling such aspect of the game. Thanks for trying! I v…
Thanks for the support!!! - in the meanwhile I turned them off for the cursor and without animations enabled the Use/Talk/Look icons are sharp. I would love to have them working but if it's not possible I am very happy also with the static icons. Th…
AC v1.81.4
Unity 2022.3.32f1
Cursor rendering: Software
With the current setting before to switch to Html5 everything was working properly. The issue occurred only after the platform switch.
The issue (animated cursor goes blur)
(Image)
The norm…
Hello there,
Thanks again for the suggestion and the awesome support! It is immensely appreciated.
I took a radical approach because the situation was getting too complicated for me.
I deleted the whole scene and re-built it from scratch.
Everyt…