*** update, my bad my solution didn't work, just made the same issue but the other way around, so the player is always on top. I don't have solutions.
Sorry for the previous information. It was wrong.
Sorry for being unclear.
Yes by "falls behind" I meant the player is displayed below the NPC, even if the NPC is farer - wrong order - as you said.
I did run the tests and checks you suggested and the Sorting Map's Affect character sorti…
Positive!!!
I checked Duplicate for each line? and Limit by speaker proximty appeared - set on No Limit now the NPC speech works also far from the player.
_Thank you!!! _
First of all, thanks for coming back with these questions and suggestions.
If Position is set: Manual and position in the center of the screen - and the player is far away from the NPC - the subtitles are not appearing.
I have checked through the …
*** Update
I just found out that: the NPC's speech is visible only near the Player.
(And that's why after the NavCam switch the NPC's speech wasn't visible anymore, because the camera was moving away from the Player).
I'm still not sure if I am d…
*** Update on the subject
I have been running several tests and I figured out that this could depend on the NavCam Switch triggered before the speech.
The flow of the scene is the following:
Intro > NPC speech is visible > click on Hotspot …
This is another awesome thing for me to know! Thanks for the support!
(not sure I've got your question but I basically tried to insert the normal font into the field of textMeshPro front field present in the inspector from the UI prefab) - if this …
My cursor rendering mode is Unity UI atm. - just tested out the Software/Hardware rendering and works well! - **Thanks for this insight! **
About the font: when I try to swap the default font assigned to the Unity Ui Prefabs does not take it. I ass…
It was my fault!
The problem arise when I removed Graphic Options from the menu list, I checked the log and I have seen that was pointing to GraphicOptions. I turned off the "ApplyGraphicOptions" and the error is gone.
Sorry for the inco…
Hello everyone,
I am popping out here following the topic, instead of opening a new one, because I believe is the same kind of thing of this topic, maybe.
(I don't think is connected to the other issue of the inventory I had earlier so I posted it…
Hello there,
I had a breakthrough on the subject. Oddly enough this issue stopped to manifest once I removed the tick from the option "Items can be re-ordered in Menus?" Now works wonders!
Thanks for the assistance!
I really do love wor…
Yes the log is from when I tried to catch the item after I saved, I was not in the pause screen. (if I have understood the question).
I am using the default interface given with the 2D template. I do not have custom actions in the Actions Manager.
…
I am also going to attach what it says when I save:
PlayerPrefs Key 'AC_TheDarkestDusk_0' saved
-> AC debug logger
UnityEngine.Debug:Log (object,UnityEngine.Object)
AC.ACDebug:Log (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/…
I am back, if I did all right this is what you're expecting me to copy paste:
Item Deselected
(From Action #1 in ActionList 'OnInventoryDeselect')
-> AC debug logger
UnityEngine.Debug:Log (object,UnityEngine.Object)
AC.ACDebug:Log (object,AC.Ac…
Hello Chris,
Thanks for the timely reply, very much appreciated.
I want to give you initial answers to most of your questions while I am following your instructions:
* My Unity version is 2022.3.32f1
* This issue present itself completely random…