Oh Chris, nobody seems to help me in the unity foruns... snif snif :( Tell me what does prepare video does exactly? Could this lag be over when I build the entire project? Some of my videos still have 300 mb, maybe I should lower the quality... any…
Hi, sorry to bother you, I put the quality as low as I could... It is still unsynced... nothing changed... I'm still using H264... I know that AVI files sizes are huge... i'm gonna try AVI, but I really don't understand... I thought H264 was the rig…
ok, thanks :) I will try it out... is the ffmpeg free? Thanks for replying... sorry to bother you for being so newbe, it is the creative impatience ringing LOL :)
Thanks, I went to that thread, did everything there, and still there is this 1 second video delay. My game is based on videos, so I don't know what to do :( I'm getting frustrated... I followed this tutorial: https://www.youtube.com/watch?v=V8rwCWiR…
Hi Chris, sorry to bother you again. I already manage to play my videos, but the video is not synced with the audio. I didn't add a audio component to my video player, because it has sound. I don't have a sound board, I'm using direct. What do you t…
Ok, thanks a lot :) It is good to now, because rendering videos take some time... now I can render them, with the right size more or less do I won't have to worry about file sizes later... :)
Thanks Brian :) Can you give me a acceptable video file size per minute? If you can? please? :) I intend to have 10 to 20, or more videos as cut scenes...
oh man, some of my vieos has 3GB... ups, maybe it is too much... what would be the maximum size you advise per minute of video? I'm rendering them at 1080p
I had this problem, but now it is working... I close the game and open it again... I'm having this weird things... when I try to do the things again, from scratch it seems to work,,,
https://www.youtube.com/watch?v=1_CLWnDNNZA&t=1796s
chris, you already reply me on youtube.Thanks again :) by the way, in a game oprimized for 1080p, how many pixels should the character have, in height? So it won't be too much pixelated, if we zoom with tge camera? Again thanks...
I solved it, but know I have a different problem. No matter what I do, when I put the rotation positio in the Y position to 180º, whch flips my sprite to left, dispite the animation is correct, in game, it always change it back to the same postion …