Hello and thanks for the reply!
There is not yet made any critical changes for the default Unity setup. In game drawcalls currently are about 30.
So would it be that the looking more towards to the resolution setup could fix that drawcall spike or…
Also one notice that when decreasing the navmesh area works fine that the player can't try to continue walking for the raycast location.
The drawcall problem seems to come even if the "NavMesh search %" is set to "0.1". If you c…
I actually found that when changing the "NavMesh search %" for "0" changes that the player cannot click outside of the navmesh. It seems to fix also the drawcalls bug.
But if you add something between 0-1 it starts again.