Awesome!!! It works!!! :smiley: :smiley: :smiley:
I could kiss you! xD
Thank you! Thank you very much from the heart! I've never find any better support than here! Thank you from a stranger to a stranger helping someone you don't know without exp…
That's exactly what I thought your thought's behind your words would be :smiley:
...whut? that sounds awesome!! :smiley: thank you very much from the heart! <3 I owe you something for all of your help!
sry for the late answer: It works on a Skelleton Anmation component that isnt't part of a Character! Awesome!! but it still don't work on a Character but I think you are aware of it. Thank you very much for this script
first thank you very much for helping and wirting a complete script
I'v added the script to the spine sprite child of the player (lhttps://imgur.com/AMLlLxd). After saving and loading nothing changes. I'v got this error message:
NullReferenceExcept…
Awesome!! Thank you very much!
hm...good question...I've set it to the standard animations but I've realized the state itself is not saved: https://imgur.com/YUa6ccN
I'm using the 'Remember Transform' and now I've added the 'Remember NPC' script bu…
thank you very much in anticipation!
I am changing this: https://imgur.com/63tIv9I with this https://imgur.com/maUygKO, this https://imgur.com/agzVyqn and this https://imgur.com/MnISYHk
My biggest problem is I have absolute no programming skills. This is why I use adventure creator and other kind of visual scripting systems like playmaker. If you or anyone could help me I would be very grateful. This would be very awesome!
Thank you for the fast answer.
I'm looking for saveing the changed spine animations for exapmple NPC, Player or other 'spine animations'. I'd like to save the changed animation . After loading a save file it switch back to the prerset/default anima…
Maybe because I use 8 directions(8skeletons) with 2skins - 'withClothes' and 'withoutClothes'?
The warning message say:
Jack (AC.Spine.CompletionListener) completed animation Talk, But expected:
UnityEngine.Debug:LogWarning (object,UnityEngine.Ob…
Thank you and very much for your help,
The animation itself play but freeze after it is finished if there was a Character: Face direction Action before it if the 'waiting until finish?' option is checked.
I've done the the waitingAnimation string…